So the 30k Epic Armageddon competition that I hosted at BrisCon 2016 has come and gone, and the day was a huge success. In total 8 players attended, which is a great number considering the game has been OOP for around 10 yrs now, AND the era we gamed in (30k) was not contemplated by the game designers when the game was released. The rules for the units are completely fan created.
So we had on the loyalist side, Emperors Children, Dark Angels, Ultramarines and Iron Warriors factions present. On the Traitor side we had World Eaters, Alpha Legion, Emperors Children and Death Guard. The Loyalist took the day, winning quite convincingly in the final round (it was actually neck and neck at the end of the second round).
The Alpha Legion won Best Painted, the Loyalist Emperors Children took out first place on battle points, followed by the World Eaters in second, and the Iron Warriors in third. However, overall, the scene in Brisbane had a massive win. I hope that this event will be a catalyst for more Epic scale 30k gaming into the future.
Michael and Tim, from the Eye of Horus podcast were in attendance, so no doubt in the coming weeks they’ll also be doing a feature on the event too. So go check them out to hear a more detailed break down of how events unfolded on the day.
As an aside, it was very pleasing to see the BrisCon format reinvigorated. The venue was great, lots of room, plenty of tables, good on site facilities and lots of very high quality vendors and tournaments being played all coupled with a solid turnout of gamers and curious onlookers. I anticipate in the coming years BrisCon will become a regularly booked event on the Brisbane (and dare I say, interstate) gaming calendar.
Ok, enough waffle, here are some pics
The first three are of the tables. You’ll notice that the tables are only 120cm x 90cm. I did this for two reasons. 1. The epic scene is in its nascent stage in Brisbane. So I wanted to keep the comp as simple as possible to allow the gamers to get a feel for the game mechanics. I also limited the type of units gamers could chose, and also the size of units too. This meant that the games only had to deal with the core rules of Epic Armageddon. 2. I didn’t want to be making tones of scenery for this event. Prior to putting my hand up to run this event, I didn’t have any scenery, so all this was made for the comp.
A few action shots….
Thanks for dropping in,
Until next time