Hi everyone,

Well, here we are.  For many of your reading this, Space Crusade is ground zero for you, what some may call a “gateway game”.  It certainly was for me.  I remember playing this game until the small hours of the morning when I was in my early teens.  If Stephen, Michael, Graeme and Keith are reading this blog, I attribute my lifelong interest in wargaming to those evenings spent playing this game.

Over the years I’ve become somewhat of a collector of games and minis.  Espeically Rogue Trader and 2nd Ed 40k minis and source books.   Recently I was at a friends place who had a copy of Space Crusade floating around.  We decided dust it off and roll out a few games.  Even today, it’s actually a very playable game.  I thoroughly enjoyed it, so I thought it would be fun to get a copy (my original copy being lost to the dim, dark past)  I’m going to give it a paint job, using contemporary painting standards and techniques and I’m sure bust out a few games from time to time.

There are plenty of examples of this game for sale on eBay, however its hard to find a good one.  After a few weeks of monitoring auctions, I found a copy that looked in pretty good nick.  At the time, I felt I really took a bath bidding on the auction.   However once it arrived, I realised that I actually picked up a copy as what you may regard as in excellent condition.  It even had a brochure on other games that Milton Bradley made back in the 1990s.

Interestingly, and much to their credit, Games Workshop seem to be going back in this “gateway game” introduction philosophy.  That is, making stand alone boxed games that give new players a ‘peek’ into the 40k/30k universe.  These boxed sets providing new players with a foundation force should they decide to explore the hobby futher and take on the more detailed rules set that is 40k/30k.  It is pleasing to see, especially after some of GW’s misadventures over the past few years.  Getting into 40k for a new gamer would be a daunting prospect at best, whereas picking up a self contained boxed set, with a 40k lite rules set that is ready to go isn’t.

I have to admit, I’ve been playing a few games of Betrayal at Calth recently (I’m painting the minis, and have gone all out on them: subject of a future post).  I have really enjoyed the game play, the rule set being analoguous to 40k, however a lot easier to pick up and very manageable for new players, or veterans alike who just want a fun ‘beer and pizza’ game.  Whats more, if new players want to explore 40k after purchasing BaC, they have a solid starter force ready to go.   One final remark before I get back to the actaul topic of this post.  The game play of BaC.  I really like the “activation” style of game play, within a turn, rather than the strict turn style game play of 40k/30k.  Not only is an activaiton style more tactical (and realistic, within the confinds of a tabletop game), but it also is more interactive with your opponent and doesn’t lend itself to “alpha strike” armies that strict turn based games encourage.    Incidently, activation style game play is a feature of the Epic Armageddon system I’ve been playing a lot of too lately.

Back to the task at hand.  Space Crusade… what a cool idea.  Space Hulk lite, with all the cool baddies from the 41st millennium and three squads of tooled up space marines from popular chapters cruzing around a space hulk shotting them up!

Let’s take a closer look and refresh our memory at the awesomeness that is Space Crusade…

IMG_4197The box art.  Totally hilarious now, even comical.  The commanders face… reminiscent of the face of the Salamader Space marine on the cover of “Space Marine” (arguably the first 30k game, interestingly produced in epic scale).  Of course, the face of the Salamander on the box art, much like our man here, is irrefutably based on Al Picino’s character in the movie classic “Scarface” during that [in]famous scene “say hello to my little friend” as he fires a 40mm HEDP round from his under mounted M203 at a bunch “home invaders”  (respect to the castle doctrine).
IMG_4198Me and my buddies back in the day…  So wholesome, the looks of wraped enjoyment while ‘purging the alien’.  Space Marines: the defenders of homogeneity since 1986 (GW).
IMG_4199 IMG_4200 IMG_4201 IMG_4202The board sections, way a head of their time.  They’re showing their age a little now, but are still solid.
IMG_4203“Assembly Instructions” contained on the underside of the box lid.  Very helpful….
IMG_4233As apart of my re-boot of this game, I’m making some new bases for the models.  I’ll cast enough of these up for the entire set.  Just random bits of stuff from my bits box.  The bolter casings are from Secret Weapon.  Nice touch.
IMG_4234How far we’ve come.  Space Crusade Marine circa ’92.
IMG_4237Like I mentioned at the start of the post, the example I ended up winning at auction was so complete it even had this little pamphlet still in the box.  

IMG_4240Battle Plan: Don’t leave your boarding torpedo without one…. IMG_4241The custom dice, now a standard feature in all stand alone boxed sets.  IMG_4244Painting guides for your marines.  Pretty camp now, but mind blowing back in the day.
IMG_4245 IMG_4247 IMG_4248 IMG_4251Mike McVey blesses us with what used to pass for a painting guide.IMG_4197Well team, there you have it.  Don’t expect me to roll this one out at a great rate of knots.  It’s just a little project I’d like to keep going and drop a post on every now and again.

Now, I’d really like to hear about your Space Crusade story or, how you got into 40k/30k story.  So, if you’re reading this, drop a quick (or lenghtly) comment, I know I’d love to hear it, and I’m sure other readers would too.  So, don’t be shy.

Chat soon

John

Hi All,

So as promised (albeit a bit late) is the update to the Iron Hands army.  I was working on this addition a few weeks ago.  I’ve been meaning to get the photographed for some time, however time restrictions have meant that I’ve not been able to get to them until this morning.

So this tranche reinforcements consists mostly of characters and a few nice to have, but not urgent units.

We’ll start off with Forge World’s interpretation of the classic Rogue Trader era Land Raider, known now as the Land Raider Proteus.  What a great job (as usual) they’ve done.  Whilst Forge World haven’t gotten around to casting the tracks onto to the hull just yet, it’s still a great kit.  Brings back a lot of fond memories.  The plan with this vehicle is to transport the Tactical Support Squad I did with the plasma guns.  The idea is they jump out, hose something, and if they survive after that, then all good.  But hopefully in their suicide mission, they scrub out a difficult to kill infantry unit.

IMG_4204

Next up is the Sicaran Venator.  I’m not 100% on what the meta is on these (I’ve not played 30k in quite a while), however they seem to produce a lot of bang for your buck.  You’ll notice a bit further down I’ve got a tank commander popping out of a hatch.  Thats meant to be Casterman Orth.  A nice force multiplier for the Venator.  IMG_4205 IMG_4206 IMG_4207

Casterman Orth.  Based on the Games Workshop model for Sergeant Antaro Chronus, featured in the Ultramarines codex.  I’ve modified it slightly, including Iron Hands shoulder pads, and replacing the bolt pistol with a power maul.  For the power maul, I ended up making the shaft out of brass rod, I feared that the resin one would be too fragile for day-to-day gaming.    IMG_4209

So Gav-cannon rapier platforms.  Just because they’re cool.  I magnatised the weapons incase at some point in the future I want to give them a different load out.  I put them on the GW oval bases because I think it give them a nice finishing touch.  IMG_4210IMG_4228

A librarian.  I’ve long thought that the Sevrin Loth librarian model (of Red Scorpions fame) as the best librarian model ever produced.  I’ve actually also considered doing one for the World Eaters too (for loyalist forces).  IMG_4214

With the new rules for the Master of Signals coming out regarding his command rhino, I think we’ll see more of these guys moving forward.  They can bring down some pretty serious fire-power in one turn, whilst also delaying or speeding up reserves.  IMG_4215

Yeah, this guy…  with the new rules, I’ll probably take off the jump pack and put him in a squad of destroyers….IMG_4220

Nice to have… nuff said.  IMG_4221

I really like these models.  This squad have some ray guns.  IMG_4226IMG_4204Ok, thats it for now.  I’ve been doing a fair bit of 6mm scale painting and gaming of late.  I find the scale and game play  much more enjoyable.  The models I’ve been working on are just reinforcements to my 6mm scale World Eaters.  So I may or may not do posts on them.  Just run of the mill stuff, more tactical marines, basilisks etc.  I am working on three Thunder Hawk transports, which are seriously cool models and very usable in 6mm, so I may do a post on them too.  We’ll see.

Ok, thats enough from me.

Bye for now

John

Hey everyone,

I hope things are well wherever you are.  I’ve been on a mid-year break, and during that time I decided to do up some Mechanicum.  I doubt these will be a stand-alone force, just simply reinforcements, to add to the Xth Legion.  I have to admit, I really enjoyed painting this small force.  Super impressive models from Forge World.  Speaking of the Xth Legion, I’ve painted up some Legionnaire reinforcements for them too.  However, they’ll be the subject of another post you’ll see in the next day or so.

A few quick comments on what you’re about to look at.  Firstly, the Castellax.  Those of you familiar with the models will notice that their arm weapons are missing.  This is because I magnetised them, and forgot to connect them for the photo shoot.

Secondly, the Thallax. I went to the lengths to buy up all of the various special weapon options for this unit and magnetise them too.  So the plasma gun shown is not a permanent fixture.  Should give me plenty of options depending on the threat.

Finally, the Domitar.  These are seriously cool models.  Just get some.

Well, lets face it, the whole Mechanicum range is… so just get some.

Mechanicum Castellax Battle-Automata With Darkfire Cannon Squad

Mechanicum Castellax Battle-Automata With Darkfire Cannon Squad

Mechanicum Castellax Battle-Automata with Darkfire Cannon

Mechanicum Castellax Battle-Automata With Darkfire Cannon

Mechanicum Domitar Class Battle-Automata Maniple

Mechanicum Domitar Class Battle-Automata Maniple

Mechanicum Magos Dominus rear

Mechanicum Magos Dominus

Mechanicum Magos Dominus

Mechanicum Magos Dominus

Mechanicum Thallax Cohort Squad

Mechanicum Thallax Cohort

Mechanicum Thallax Cohort

Mechanicum Thallax Cohort

Mechanicum Ursarax Cohort

Mechanicum Ursarax

Mechanicum Ursarax squad

Mechanicum Ursarax

Mechanicum Ursarax

Mechanicum Ursarax

Mechanicum Vorax Battle-Automata Sqd

Mechanicum Vorax Battle-Automata

Mechanicum Vorax Battle-Automata

Mechanicum Vorax Battle-Automata

Mechanicum Domitar Class Battle-Automata Maniple

Ok, that’s me.

Thanks for dropping in.  I’ve got 1-2 more posts to put up in the next few days.  So come back and check them out.  You won’t be disapointed…

Cheers

John

Hello everyone,

So this is a blog post I’ve been wanting to do for some time.  Remember a couple of months ago when I posted up that 30k Iron Hands army?  Well, I had the Ferrus Manus model ready to go at the time, but I really wanted to do something special with him.  Ever since Forge World released Ferrus and Fulgrim, and made their display bases in such a way that they could be joined, I’ve wanted to do them.  However, I didn’t just want to chuck them on their 60mm bases and call it a day.  I wanted something a little more befitting of such a significant, and one may argue, pivotal, confrontation between the Primarch of the IIIrd legion and the Xth Legion on Istvaan V.  The aftermath of the drop site massacre echoes through the legions present, and indeed had an indelible effect on the history of the 41st millennium.

So just a few quick thoughts on the painting of these minis.  Firstly, I didn’t want to do the ‘grey’ stone base for these models.  Firstly, Ferrus is black, which is a tricky colour (it’s a shade) to paint at the best of times, let alone trying to make it stand out on a black base.  Secondly, I wanted something to compliment Fugrim’s primarily purple and gold armour.  I ended up settling on a variant of the bases of the larger Iron Hands force I did, that being yellow.  Yellow is a nice complimentary colour for the purple and a good background to create enough of a contrast for Ferrus’s armour to stand out on.    The actual plinth the scene is mounted on is a trophy/plaque base.  Minus the plaque.  They come pre-lacquered to quite a nice finish.  I was going to get some dark marble in the beginning but after investigations I discovered it was going to be outrageously expensive, so I sought other means.  I chose the name of the scene for two reasons.  Firstly, it’s the name of the soundtrack that is played over the three-way duel between Obi-Wan, Qui-Gon and Darth Maul in The Phantom Menace.  Now, I’m not actually a Star Wars fan: at all, however, that fight scene is seriously impressive.  So much so that I went and tracked down the sound track that accompanied it.  It just evokes images of titanic and climatic clashes  in my imagination.  The second reason I chose the name was it seemed to suit this duel.  Once very close brothers: one now possessed by a daemon and condemned, one betrayed.  At the conclusion of this battle, the fate of both Primarchs, and their legions is sealed.  One Primarch and his legion now and forevermore heretics, and one Primarch dead, and his legion shattered and irrevocably changed for all time.

It was a real pleasure painting these two.

Here are the pics, enjoy.

Ferrus v Fulgrim 2

Ferrus v Fulgrim 6 Ferrus v Fulgrim 4 Ferrus v Fulgrim 5 Ferrus v Fulgrim 7 Ferrus v Fulgrim 8 Ferrus v Fulgrim 9 Ferrus v Fulgrim 10 Ferrus v Fulgrim 11 Ferrus v Fulgrim 12 Ferrus v Fulgrim 13 Ferrus v Fulgrim 14 Ferrus v Fulgrim 3

Ferrus v Fulgrim

Thanks for dropping in.

John

Hey there everyone,

Just two very brief posts today.  A bit of Sunday morning epic scale Legion Astarte glory… So, as many of you know that follow this blog, I recently held a dedicated 6mm Epic Armageddon 30k competition.  As a part of this monumental undertaking (seriously, it was…) I also made up two ‘starter’ armies to help teach the basic set of rules to prospective players.  In both armies, the three basic types of units found in Epic Armageddon were present.  That is an Assault Unit, Direct Fire Unit, and an Indirect Fire Unit.  These armies are based loosely on the training scenario contained in the Epic Armageddon Tournament Pack rule book.  For those interested, you can follow this link and download counters to assist in game play, as well as a set of counters that you can print out onto some card that represent the units found in the training scenario.  That way you can print them out, then have a game using counters while you’re assembling an actual army.  One last link I thought I’d share, it’s this one.  You can download a PDF quick reference sheet that is quite handy to use for new players that are in the throws of a game and don’t want to go rifling through a rule book.

So the second army I did up was a Death Guard list.  Please note, that these list are 1,000pts and are meant to conform to the so-called ‘mini-geddon‘ rules supplement.  I’ve added a little more to this list it since its original conception.  The 1,000pt list contains the following, based on the community list developed for the Horus Heresy supplement.

Tactical Detachment with Praetor and two Predators (tounge twister…) – Assault Force

Terminator Detachment – Direct Fire

Medusa Detachment – Indirect Fire

This list contains all of the ‘big muscle movements’ of the rule book, and will allow new players to get a solid understanding of the foundation epic rules set down, before moving on to more complicated aspects of the rules.  Don’t make the mistake I made, and had my first game that included air craft, orbital bombardments, space ships in orbit, plant falling units (drop pods) and air assaults.  Really stupid of me.  I would have been much better just easing myself into a few small games to get the swing of things, and then build from there.  Anyway….

I also painted up a set of objective markers for each list too.

Here is what I did up.

IMG_4053 IMG_4057 IMG_4060 IMG_4063 IMG_4069

As you can see, I’ve since added some Terminators and some Sicarians to the list too.

Thanks for dropping in

John

Hey there everyone,

Just two very brief posts today.  A bit of Sunday morning epic scale Legion Astarte glory… So, as many of you know that follow this blog, I recently held a dedicated 6mm Epic Armageddon 30k competition.  As a part of this monumental undertaking (seriously, it was…) I also made up two ‘starter’ armies to help teach the basic set of rules to prospective players.  In both armies, the three basic types of units found in Epic Armageddon were present.  That is an Assault Unit, Direct Fire Unit, and an Indirect Fire Unit.  These armies are based loosely on the training scenario contained in the Epic Armageddon Tournament Pack rule book.  For those interested, you can follow this link and download counters to assist in game play, as well as a set of counters that you can print out onto some card that represent the units found in the training scenario.  That way you can print them out, then have a game using counters while you’re assembling an actual army.  One last link I thought I’d share, it’s this one.  You can download a PDF quick reference sheet that is quite handy to use for new players that are in the throws of a game and don’t want to go rifling through a rule book.

So the first army I did up was an Emperor’s Children list.  Please note, that these list are 1,000pts and are meant to conform to the so-called ‘mini-geddon‘ rules supplement.  I’ve added a little more to this list it since its original conception.  The 1,000pt list contains the following, based on the community list developed for the Horus Heresy supplement.

Tactical Detachment with Praetor Supreme Commander – (Assault Force)

Landraider Proteus – (Direct Fire)

Whirlwind formation – (Indirect Fire)

This list contains all of the ‘big muscle movements’ of the rule book, and will allow new players to get a solid understanding of the foundation epic rules set down, before moving on to more complicated aspects of the rules.  Don’t make the mistake I made, and had my first game that included air craft, orbital bombardments, space ships in orbit, plant falling units (drop pods) and air assaults.  Really stupid of me.  I would have been much better just easing myself into a few small games to get the swing of things, and then build from there.  Anyway….

I also painted up a set of objective markers for each list too.

Here is what I did up.
IMG_4078 IMG_4084

As you can see, I’ve since added some Terminators to the list too.

So jump onto the next post, to have a look at the second trainer army I’ve done up, the Death Guard.

Thanks for dropping in

 

John

Hey everyone,

So the 30k Epic Armageddon competition that I hosted at BrisCon 2016 has come and gone, and the day was a huge success.  In total 8 players attended, which is a great number considering the game has been OOP for around 10 yrs now, AND the era we gamed in (30k) was not contemplated by the game designers when the game was released.  The rules for the units are completely fan created.

So we had on the loyalist side, Emperors Children, Dark Angels, Ultramarines and Iron Warriors factions present.  On the Traitor side we had World Eaters, Alpha Legion, Emperors Children and Death Guard.  The Loyalist took the day, winning quite convincingly in the final round (it was actually neck and neck at the end of the second round).

The Alpha Legion won Best Painted, the Loyalist Emperors Children took out first place on battle points, followed by the World Eaters in second, and the Iron Warriors in third.  However, overall, the scene in Brisbane had a massive win.  I hope that this event will be a catalyst for more Epic scale 30k gaming into the future.

Michael and Tim, from the Eye of Horus podcast were in attendance, so no doubt in the coming weeks they’ll also be doing a feature on the event too.  So go check them out to hear a more detailed break down of how events unfolded on the day.

As an aside, it was very pleasing to see the BrisCon format reinvigorated.  The venue was great, lots of room, plenty of tables, good on site facilities and lots of very high quality vendors and tournaments being played all coupled with a solid turnout of gamers and curious onlookers.  I anticipate in the coming years BrisCon will become a regularly booked event on the Brisbane (and dare I say, interstate) gaming calendar.

Ok, enough waffle, here are some pics

The first three are of the tables.  You’ll notice that the tables are only 120cm x 90cm.  I did this for two reasons.  1.  The epic scene is in its nascent stage in Brisbane.  So I wanted to keep the comp as simple as possible to allow the gamers to get a feel for the game mechanics.  I also limited the type of units gamers could chose, and also the size of units too.  This meant that the games only had to deal with the core rules of Epic Armageddon.  2.  I didn’t want to be making tones of scenery for this event.  Prior to putting my hand up to run this event, I didn’t have any scenery, so all this was made for the comp.

IMG_5346IMG_5347IMG_5348

A few action shots….

IMG_5350 IMG_5352 IMG_5354 IMG_5355 IMG_5356 IMG_5357 IMG_5358

 

Thanks for dropping in,

Until next time

John