Archive for the ‘Horus Heresy’ Category

Good evening everyone,

Just a very quick post tonight.  I wanted to show you all some of my recent additions to my epic scale World Eaters.  The first cab off the rank is the Mastodon.  This model in 40k scale is truly gargantuan.  While I understand it is not a very practical model in gaming terms (it seems over priced?) it is a real show stopper in terms of just cock and balls on the table.  My days of painting 40k scale World Eaters are pretty much over, however I quite enjoy adding new units to my epic scale World Eaters.  So, when I found some epic scale Mastodon’s for sale about two months ago, I just knew I had to get three.  I have no idea why I wanted three, I just seemed like a good idea at the time.


Now, I dropped the ball when I was photographing these minis for this post.  Photographing white minis is difficult…  You’ll just have to bear with me.

So the rules for using Astartes in epic scale can be found here.  I have to admit, the rules for the Mastodon are a little lacklustre.  This is mostly just due to not having enough play testing I suspect.  I did a post on the EpicAU forum discussion possible revisions to the rules.  If you care to contribute, please go and have a look here.

Here is the Mastodon next to a few other minis so you can get an impression of its scale.

As you can see, its been faithfully reproduced.

Next up are three Thunderhawk transporters.  I really just like the idea of these things (much like the Mastodon).  I’ve not yet used them, but to though of being able to drop six rhinos anywhere on the board is very appealing.

So much awesome.

Next up are just some random pics of stuff I’ve completed recently.  I’m a little embarrased to put them up because the quality is so poor, however I don’t have enough time at the moment to re-take them.

Love these things in epic scale.

Red Butchers 

Some Vindicators


Ok folks, thats all for now.

Thanks for dropping in.


Hello everyone,

It’s 5am here and I’m about to jump on a plane to head up to Cairns for the weekend for some gaming and hanging out with some friends.  Before I leave, I just wanted to a quick post on some new flyers I painted up recently.  The Arvis Lighter is possibly one of my favourite flyers (and even minis) in the FW range.  I really love is simple utility and lack of weapons.  It honest.  Now that you can take them as a transport option for a Solar Auxiliar army in 30k I expect to see quite a few more of them floating around.  This one I added a magnatised lascannon to it, for just a bit of offensive capability.



As you can see (like all of my flyers) I’ve replaced the GW/FW flight stand with some clear acrylic rod.  Why GW ever went with that bizarre-o flight stand they provide with their flyers is beyond me.  It lacks elegance, aesthetic and utility.  Every time I think about it (like now) I find myself subconsciously shaking my head.

The Imperial Thunderbolt Heavy Fighter.  What an impressive model.  I real modellers model actually.  So many cool little options and hidden details.  I can see why it was the subject of a diorama build in the Master Class book II.  Not only was it a please to build, but also to paint.  It also really packs a punch on the table too.





Ok, thats it for me.  I’ve got a plane to catch.

I’ve still got a few more posts up my sleeve, so stay tuned.

Take care, bye for now.


Welcome back,

So I know Betrayal at Calth (BaC) has been done to death on the interwebs, I will none-the-less make my somewhat belated contribution to this vast body of work.  Firstly, BaC represents a significant milestone for GW in terms of their approach to their business model and attitude towards their customers.  It has been well traversed elsewhere, however I will add this: I welcome this new direction enthusiastically as it represents a return to GWs roots.  Were it not for games such as HereQuest and Space Crusade, many of you reading this blog would not be here today.  In fact, this very blog would not exist.  These so-called gateway games are a fantastic way to bring in new gamers, and re-energise the existing (and somewhat jaded) fanbase.  Since getting my copy of BaC I have had many an enjoyable evening rolling some dice, drinking a few beers and eating pizza.

My progress on these minis has been very slow to date.  This is partly due to other painting priorities and life priorities.  I originally intended to fully magnatise the terminators so that they could take all of the weapon load-outs available on the spures.  I even purchased extra shoulder armour and decals to achieve this.  However after seeing the size of the job at hand, I decided to scale back my ambitions, get some runs on the board and just paint up a basic squad with bolters and power fists. I may return to the other selection of weapons and paint them up, however it’s not going to happen any time soon.

I went all out on the tactical squads for both the Word Bearers and Ultramaries, purchasing the Forgeworld torso, should and helmet upgrades respectively.  I’ve never really been a fan of the embossed shoulder armour produced by GW and later FW, however after adding them to the Iron Hands    I gained a new appreciation for the contribution these upgrades make to the aesthetic and theme of the models and indeed the army.  So I went all out on them.  The Ultramaries Tactical squad is next up, so with any luck I get them painted soon-ish.

In terms of painting these terminators, there is nothing revolutionary here, however I did paint hazard stripes on the power fists as a bit of a nod to the good’ol days of the 2nd ed visual story.





Please leave your comments and remarks.

Thanks for dropping in.



Hey everyone,

I hope things are well wherever you are.  I’ve been on a mid-year break, and during that time I decided to do up some Mechanicum.  I doubt these will be a stand-alone force, just simply reinforcements, to add to the Xth Legion.  I have to admit, I really enjoyed painting this small force.  Super impressive models from Forge World.  Speaking of the Xth Legion, I’ve painted up some Legionnaire reinforcements for them too.  However, they’ll be the subject of another post you’ll see in the next day or so.

A few quick comments on what you’re about to look at.  Firstly, the Castellax.  Those of you familiar with the models will notice that their arm weapons are missing.  This is because I magnetised them, and forgot to connect them for the photo shoot.

Secondly, the Thallax. I went to the lengths to buy up all of the various special weapon options for this unit and magnetise them too.  So the plasma gun shown is not a permanent fixture.  Should give me plenty of options depending on the threat.

Finally, the Domitar.  These are seriously cool models.  Just get some.

Well, lets face it, the whole Mechanicum range is… so just get some.

Mechanicum Castellax Battle-Automata With Darkfire Cannon Squad

Mechanicum Castellax Battle-Automata With Darkfire Cannon Squad

Mechanicum Castellax Battle-Automata with Darkfire Cannon

Mechanicum Castellax Battle-Automata With Darkfire Cannon

Mechanicum Domitar Class Battle-Automata Maniple

Mechanicum Domitar Class Battle-Automata Maniple

Mechanicum Magos Dominus rear

Mechanicum Magos Dominus

Mechanicum Magos Dominus

Mechanicum Magos Dominus

Mechanicum Thallax Cohort Squad

Mechanicum Thallax Cohort

Mechanicum Thallax Cohort

Mechanicum Thallax Cohort

Mechanicum Ursarax Cohort

Mechanicum Ursarax

Mechanicum Ursarax squad

Mechanicum Ursarax

Mechanicum Ursarax

Mechanicum Ursarax

Mechanicum Vorax Battle-Automata Sqd

Mechanicum Vorax Battle-Automata

Mechanicum Vorax Battle-Automata

Mechanicum Vorax Battle-Automata

Mechanicum Domitar Class Battle-Automata Maniple

Ok, that’s me.

Thanks for dropping in.  I’ve got 1-2 more posts to put up in the next few days.  So come back and check them out.  You won’t be disapointed…



Good morning all,

Heres a project I’ve been working on over the Easter Holiday break.  It’s about 4,000pts worth of 30k Iron Hands.  I’ve still got Ferrus to go, and quite a substantial amount of Mechanicum too.  This is just the first tranche to get the ball rolling.  It was a real pleasure to paint.  Black, as you all know, is a tricky ‘colour’ (it’s actually a shade) to paint.  To make a black army look good is very difficult.  I tried a few different techniques on this army to help overcome some of the obstacles faced by painting a black army.

You’ll notice that I’ve used the new Forge World Iron Hands decal sheet.  I have to say, I am a little disappointed by it.  There are a few pros, but also a few cons too.  Let me explain.  The main pro, is that, unlike the older FW decal sheets, each decal is printed on its own piece of clear film.  So no more spending hrs cutting around 50 shoulder pad markings.  Oh, the time I’ve spend doing that.  Another pro is the totally awesome Clan markings.  There are some really nice ones on this sheet.  So thats it for the pros.  A few of the cons.  There are not enough Clan markings to do anymore that 15 or so marines.  So that means, with a force this size, I would have needed to buy about 3-4 sheets if I wanted to do a whole army from the same clan.  The other con is the lack of the roman numeral “X”.  One thing I really love about 30k modelling, is festooning the marines and their vehicles with their legion number designation.  It just looks hard as fuck.  There are no Xs” on this decal sheet.  Also, the new style ‘graphic’ decals look childish to me.  I used them, and they look ok, and some had some cool shit on it (an inverted pentagram) but overall, not that impressed.  I preferred the old decal sheet….

Ok, the models, behold!


ThugIMG_3932 IMG_3933 IMG_3934 IMG_3935Really like the new Spartan.  Having the tracks cast on to the hull makes SUCH a massive difference when painting and assembling.
IMG_3937 IMG_3938 IMG_3939 IMG_3940 IMG_3941

So as many of you know, the hull is based on the plastic Baneblade kit.  The instructions that accompany the Fellblade are basically useless.  This kit is a real prick to assemble.  Looks fucking cool though!  Tough as nails too…

I bought a Glaive turret off eBay so I could make two tanks with the one chassis.  IMG_3943 IMG_3944 IMG_3945 IMG_3947 IMG_3948 IMG_3949 IMG_3950 IMG_3951 IMG_3952 IMG_3953

Probably my favourite models from the FW Iron Hands range.  These guys look like Special Forces about about go and kick down a door or something.  They’re covered in bits of kit and just look like they’re ready for business.  I want to get more.IMG_3954 IMG_3956

Husta la vista….IMG_3957 IMG_3958  These guys are magnetised so that they can take a variety of support weapon choices.


Thats it for the time being.  Back to study now.  See you all for the post Emperor’s Legions Epic Scale 30k Comp I’m supporting at BrisCon on 01 May.  If you’re thinking of coming, please head over now a pick up your tickets.

Thanks for dropping in


Hey everyone,

Just a quick note on the upcoming Epic Armageddon 30k event The Painting Bunker is hosting at BrisCon 2016.  We’re about 6 weeks out from the date and about 6 people have confirmed their attendance.  If you’ve read the Epic 30k 2016 BRISCON Players Pack, you’ll know that places are limited to 12 players.  So, the guys organising BrisCon 2016 have updated the website so that you can now actually buy a ticket.  As the Epic Armageddon 30k event is only 1 day (1 May) the cost is only $20(!!) I’ve cooked up some incentive in an effort to get the amount of attendees squared away, and add a little value for participants.

So here is the deal.  If you pay up $20 and have your list submitted to me by 17 April you’ll get a free set of objective markers and an awesome Epic Armageddon gaming aid.  Don’t finish reading this post, go to the BrisCon 2016 website and confirm your attendance.  I’ll wait here will you do that….

Screen shot 2016-03-20 at 1.55.04 PM

Before I continue, I would like to acknowledge the creator of the original template that I’ve modified for my event.  This supremely useful template was conceived by the awesome guys at the Newcastle Legions wargaming club.  If you recall, I’ve mentioned this great bunch of guys from a previous post.  Suffice to say, they’ve generously allowed me to modify this template to give away for BrisCon 2016.

Ok, now you’re back I’ve got some awesome tables planned for the comp too!  We’ll be playing on 6, 120x90cm boards.  The themes for the boards are based around the early part of the Horus Heresy civil war.  The first board is based on Choral city, so think ruined buildings, and a generally bleak landscape.  The second theme is based on the Urgall depression, bunkers, hills and killing fields, and the final theme is based on lush forests.  So dust off you old epic minis, come along and roll some dice, it’s going to be a great day,.

Just a quick summary of the players pack

  1. 2000pt army – Legion and Titan list only
  2. Max unit cost is 650pt
  3. No flyers or orbital deployments
  4. 3 games
  5. Any minis can be used (within reason of course) to represent formations
  6. Net Epic Armageddon rules can be found here
  7. Legion army lists can be found here
  8. 12 places are reserved, 6 for loyalist, 6 for traitor
  9. Outrageously awesome prizes, including an epic scale Reaver Titan!
  10. You get some FREE awesome stuff too!

So, lets get this scene happening, go sign up and help build the 30k community

Thanks for dropping in


Zone Mortalis Board

Posted: January 17, 2016 in Horus Heresy, Scenery, World Eaters

Good afternoon everyone,

Today is a great day, I’ve finally finished a project I’ve wanted to do for the longest time and it’s the second of three posts I promised you before I return to studies.  A Zone Mortalis board.  This blog is festooned with some pretty ambitious scenery/table making projects.  Many of you probably don’t know, but I sold, yes sold, all of my boards late in 2014.  Fear not, they’ve gone to a very good home, and I routinely see pictures of them being put to good use.  Why did I sell them? Well, by taking terrain making to such an extreme (by that I mean a dude tooling around in his garage, not a professional design studio) I learnt some very good lessons.

The lessons boil down into striking a balance between three competing, inter-related issues.  I’ll call them the dark triad.  Playability, robustness & storage.

Playability.  One of the main reasons I wanted to make some awesome terrain in the first place, many years ago, is because we spend so much time and energy on our armies.  Then we go and play games on a piece of MDF with a few (poorly) painted pieces of styrofoam, aquarium plants and a hill here and there thrown on it (if we’re lucky).  Gaming is a social, visual and intellectual pursuit.  It’s a noble hobby and for me, having terrain that matches the time we put into the miniatures we game with is just as important.  However gaming is an abstraction of reality.  Therefore, boundaries need to be easily and identifiably established between say where a road ends, and a crater begins.  What this boils down to is drawing a line between making a massive diorama to play on, versus a wargaming table.  A wargaming table needs zones that can be segregated physically and visually as clearly as possible to conform to the rules system that is being used.  This means making a compromise between a board that looks amazing (a massive diorama) but is difficult to establish where a road ends and a crater begins and a board that can be played on without confusion over where a piece of terrain starts and ends (a wargaming table).  After making boards previously that were a little too close to the diorama side of the house, I now can see that keeping an eye on playability is an important factor when designing and constructing a wargaming table.  Which leads me to my next point.

Robustness.  In a sentence, the cityscape boards I made were not robust.  Yes they looked good, yes there were tones of fun to play on, yes I loved making them (some of the best modelling experiences I’ve had actually).  But they were very fragile (even though I tried to make them durable).  This lead to breaks, and worst of all, friends were worried that when they played on them they might damage something.  This lead to trepidation and a reluctance to put miniatures in certain positions because they were difficult to get access/retrieve said miniature.  It also meant that packing up the board and moving it was a massive logistical exercise.  Particularly because I couldn’t just place all the scenery in a storage box and leave it at that.  It had to go in a certain way, which isn’t a very economical use of space, and even then, breakages were abound.  So, yes a spiral stair case looks badass, was a great modelling challenge, but totally impractical because it was very fragile due to all of the hand rails and putting miniatures on it was a massive pain in the ass.  So again, making a compromise between having a nice looking piece of terrain, and one that can stand up to the rigors and demands of being used during gaming, moved from one location to another for a game is critical.  That balance that needs to be struck is again in favour of being first and foremost a robust piece of scenery, then a good looking one after that.

Storage.  Lets face it, we all have lots of stuff these days.  Just our armies alone can take up a considerable amount of space.  Now imagine the storage space needed for 6, 2′ x 2′ tiles plus the terrain that goes on them.  Unless you’re fortunate enough to have a permanent gaming room with a table and shelving set up, storing the board tiles and scenery is challenging.  This is compounded when you want to transport it all from one location to another.

So, this has lead me to the conclusion that wargaming scenery needs to be visually appealing, but not over the top so that it compromises its robustness, playable and finally, easy to store when not in use or being transported.  I intend on making one or two more boards (an epic scale 30k board, think Istvaan III, Choral City post fire storm and a ruined/abandoned/city of death style board for 30k).  When designing and constructing these boards, striking a balance between the dark triad, with more weight being placed on playability, robustness and storage will be the order of the day.

Well, with that said, here is the first board I’ve produced in a long time.  This scenery ticks all of the boxes.  It’s very playable, no confusion where something starts and ends, plus it looks amazing.  It’s robust, seriously, this stuff (whatever resin FW uses) is strong.  As a side note, I suspected that the more recent castings of these tiles has more resin in it than older ones.  A few weekends ago, I took a new board piece along to a tournament I was playing in with a small set of scales, knowing that it would have a Zone Mortalis table.  Anyway, the old piece of the same design tile weighed in at 720g, while the new piece weighed in at 980g.  Thats a significant difference.  It is also apparent in FW’s larger Realm of Battle tiles.  If you recall from previous posts, there were significant warpage issues with the older tiles.  Well, not any more.  As a part of this purchase, I also got one of the new Industrial Complex tiles because I liked the detail on them and wanted to use it as scatter terrain for the board.  Anyway, it is seriously heavy (and very well packed too).  So good work to FW for improving their products.  These things are tough.

They’re also easy to store, I can fit the entire 4’x6′ board in two 500mm cardboard boxes.  Nice.  This has gotten me thinking about other board systems that use a 12″x12″ tiles, as opposed to FW’s 24″x24″ system (Secret Weapon I’m looking at you).  It seems to be a lot more transportable and easier to use and manage.

So on to the pics.  As you know, I really like my boards to tell a story.  This is meant to be a flight deck of sorts on the Conqueror.  I took inspiration from FW’s amazing display board they did a few years back on a similar theme.   Zone Mortalis Zone Mortalis Zone Mortalis Zone Mortalis

All World Eater’s ships need a dueling arena don’t they?  Plus it just looks cool stencilled onto a tile.  I plan on making a frame for this one tile, so that it resembles a pit when not being used on a ZM board.  For Primarch/named character fights that have become fashionable at clubs and tournaments recently.  Two men go in, one man comes out, n’that…        Zone Mortalis

I actually made those fuel pods myself.  If you cast your mind back a few years, FW actually made a similar one.  I tried getting hold of one from eBay, but it sold for $250AUD!!!.  So I thought, just make one… it’ll be fun, and a lot less expensive.  So I did.  Here is what the original looked like.  I think the piece of PVC pipe was the most expensive bit ($2).  Moral of the story, buy FW terrain, it’s a good investment.

IMG_5013  Zone Mortalis

As I mentioned, I cut off some random bits of detail from a FW tile to have as scatter terrain (see those generator things?)  I also made up some containers from old Necromunda bulkheads.  Good times.

Ok, thats me for the time being.  My next project is on the bench and under coated.  Want to see it?


What could it be?

Zone Mortalis

So next weekend I’m off to Canberra for CanCon to play in an Epic Armageddon comp.  It should be interesting.  I’ll do a short post on it with some pics.

Until then, take care