Posts Tagged ‘Warhammer 40000’

phew!

It’s finally done, a 6 x 4 playing surface to wage eternal war on.  After almost three months of painting and building and some more painting I’ve completed six of the Forge World Realm of Battle Cityscape boards.  The last board of the six I needed to paint was a Primus Sector.  Although I still have one more Primus Sector and one more Shattered Plaza to go, I’m claiming this victory because now I can have a legitimate game of 40k on these boards.

I have to confess, I’m getting sick of painting scenery.  So in a way I’m glad that I’ve reached this mile stone right at the point where my threshold for making more scenery is about at its limit.  I’m now ready to take a short break and then begin working on my 30k World Eaters.

So lets talk Primus Sector for a minute, then we’ll have a look at it and then take a look at some photos of it and the completed board.  So the Primus Sector board is an unusual board in that its only one building.  Yes I know the Shattered Plaza is to, but it takes up most of the board, however the Primus Sector is just a lot of roads and then one large foundation more or less in the middle of the board piece.  The other unusual feature is that again, unlike all the other boards the foundation isn’t a square or rectangle.

I really want to for this piece take that feature into account, so you’ll see from the pictures that the building doesn’t have any right angles in the walls.  I also wanted to have proper roof line for this pieces too.  Unlike all the other buildings that have a roof/floor as a means of finishing off the building, I wanted this one to have a proper roof.  I think I may have been influenced by the old Forge World Anphelion Base (which is no longer available) when I made this.  I must admit it has been something I’ve been thinking about ever since a friend of mine revealed to me he has one, unpainted, basically unassembled and complete that he’s perhaps wanting me to paint…

I digress… So lets look at some pictures.  I took these this morning in a bit of a rush because it was about to start raining (where I live has had over half its yearly rain fall in the past two months) and I wasn’t sure when I’d get an opportunity next to take some photos, so the compositions aren’t red hot, but you’ll get the drift.

forge world realm of battle cityscape primus sector 1

Forge World Realm of Battle Cityscape Primus Sector 2

Forge World Realm of Battle Cityscape Primus Sector 3

Forge World Realm of Battle Cityscape Primus Sector 4

Forge World Realm of Battle Cityscape Primus Sector 5

Forge World Realm of Battle Cityscape Primus Sector 6

Forge World Realm of Battle Cityscape Primus Sector 7

Forge World Realm of Battle Cityscape Primus Sector 8

Forge World Realm of Battle Cityscape Primus Sector 9

I do intend on completing the last two boards however I’m not sure when the next update will be on this project.  I more or less see it now as being finished.  So thank you for taking this journey with me.  It’s been a pleasure having your company, words of encouragement and suggestions, I’ve had a really good time making this board, much more than I thought actually.  It’s been one of the most rewarding things hobby wise I’ve ever done.  I never thought I’d do scenery, but I can see now that it will enhance mine, and my opponents enjoyment of the game so much more by having an interesting, stimulating and challenging battle-space to play on.   Sadly its often an aspect of our hobby that is overlooked or marginalised and it’s my fervent hope that I’ve inspired one or two of you out there to step up and make some scenery that is on par with some of the magnificent armies I see both locally and on the interwebs.

I’d especially like make mention to Aaron over at Forlorn Hope who’s suggestions, ideas, constructive criticism and just general radness has been extremely helpful and inspiring during this project.  Cheers mate.

Speaking of Aaron, he and I will be shortly commencing the Death of Isstvan III Campaign described in the Forge World Horus Heresy Book one : Betrayal.  If anyone who lives locally and would like to participate with either a Traitor or Loyalist force message me.  The plan is to bring you battle reports of the six main Battle Missions, Blood Feud, Fire Tide, Shatter Strike, Onslaught, Dominion & Extermination and also the four Legendary Battles, Cometh The Red Angel, The Flight of Truth, Counter Thrust and The Death of Gods and Angels.  This is going to be EPIC and I can not wait to start getting enough (Loyalist) World Eaters together so the games can commence.

Apart from that, I plan on just having a few games of 40k on this board now its complete and I’m looking forward to seeing what its like to play on.

So… who wants a game?

John Sutton, Brisbane, Qld

Today is a good day.  I finished off the fifth Realm of Battle board of the eight that I started a little over two months ago.  This board has thus far been by far the most challenging I’ve completed.  Both technically and creatively.  I remember at one point thinking I’ve arrived at the place where my vision and my technical ability no longer over lap.  I kept going though, determined to push myself and see what I started through.  I’m glad I did preserver too  because the final piece is my most pleasing to date.

I also have to point out that I’ve been doing some work on my photography skills and had some tutoring from my friend and fellow Blogger Troy on using Photoshop.  I went and downloaded photoshop and this morning Troy spend several hours with me showing me some basic techniques to improve the quality of the pictures that I post on my blog.  You’ll notice that they look different, although not perfectly the way I’d like them its a new direction for me and I intend on working on this skill and honing it moving forward.  Go and have a look at Troy’s blog too, its still model building just a different genre to ours.  I am working on him though you’ll all be happy to hear.  Thanks again for your help on this Troy and being so generous with your time.

So lets get down to business,  I’ll put up some pictures and leave a few remarks under each one and walk you through what went on.  Also, take a good look at the working photos to see what I meant.  It may not look like much, but a lot of work went into these pieces and I think I jagged bits of it too.

forge-world-realm-of-battle-cityscape-generatorum-sector-1The overpass of doom and spiral stair case of despair…  As some of you will remember one of the first boards I did was of a giant crane that I purchased for $35!!! (can you believe it!) from Toys’r us.  Well, when I built that crane I had two of the centre sections left and I always planned on using them on one of the other boards.  With the last board of the industrial precinct about to commence I thought it would make sense to use it somewhere on it, and seeing as it looked a bit like a walk way, I thought it would be interesting having it spanning over the large double lane road that runs through the centre of this board.  I knew one of the ends of the walk way would run into a building, however I had to really put my thinking cap on to work out where the other end would go.

One of the first technical challenges I had to overcome was the heights.  One end that went into a building was more or less governed how high it was going to be, in this case, on the second story of a three story building.  What made it difficult though was the foundation that the building was resting on, it was just a random height, and the other side was at street level.  So the building on the other side, even if it was a GW plastic kit, would not match up height wise and the walk way would be un-level.

forge-world-realm-of-battle-cityscape-generatorum-sector-2

Enter the spiral stare case of despair.  Wow did this test me.  You can see in the working photos whats gone into it.  It was a real challenge.  But I have to say, it was an enjoyable one, at no time did I ever feel like throwing it against the wall and jumping on it.

Which is new for me.

The whole way I just would come up to another technical challenge and work out the solution…  I did do a fair few sketches too of this piece before I assembled it, I knew the height I needed it to be, then it was a case of just doing some math and a bit of straight forward planning and then following that plan.  However it was still challenging, and even with all my planning I wasn’t sure if it was going to go together when I finished it.  forge-world-realm-of-battle-cityscape-generatorum-sector-3

 

The final piece is the storage tank.  I really like this piece most of it is actually scratch built too.  It was great fun making it and looks awesome, remember when in doubt modelling add an Imperial Eagle, when in doubt painting add hazard stripes.  forge-world-realm-of-battle-cityscape-generatorum-sector-4

forge-world-realm-of-battle-cityscape-generatorum-sector-5

Love this shotforge-world-realm-of-battle-cityscape-generatorum-sector-6

forge-world-realm-of-battle-cityscape-generatorum-sector-7

 

So there you go.  I really hope you like the pieces and the new style of photos I’ve put up.  I’d be interested in hearing your comments too if you feel the urge to share your thoughts.

Until next time

John

So, four down now, four to go!  Half way mark, and oh boy am I feeling it…  It’s been a big job thus far.  This is the last of the two Concourse Sectors that I brought way back on 12 December 2012… It’s a little bit shocking for me to think that about two months ago these bad boys rocked up on my door step.  It’s been a bit of an obsession for me over the summer.

So far the boards that I’ve completed I’ve been very happy with, and this one is no exception.  This one is meant to be a Chaplaincy and some form of accommodation for the attendants of the Cathedral.  So I’ll let the pictures do the talking and make a few comments on each of the pictures to guide you through what I was thinking at the time, and as usual you can get more of an idea about the process from flicking through the working photos gallery at the bottom of this post.

Forge World Realm of Battle Cityscape Concourse Sector 1

I really wanted the larger of the two buildings, the accommodation block, to have a very distinctive feature so I went back through a few photos of cathedrals etc and found that certain types of places of worship have domes on top, so I thought it’d look cool.  I also made the roof line overhand the building facade, sort of like an eve.  I did this to help break up the shape of the building (a rectangle) and to allow the addition of the buttresses (pic below)  I didn’t want the roof to have a barrier on it, like all the other buildings featured, however I did feel it needed something, so I added a small hand rail with the eagle heads as the posts.  I think it makes an interesting look and I’m very happy with how it turned out.  For those that are interested the dome is a toy soccer ball.  I chose it because it was 1.  The right size, 2.  It had and interesting diamond pattern over its surface as opposed to being just smooth, and 3. It didn’t have any other features embossed on it, like a manufactures mark, random shapes or whatever.

You can see what it looked like before I painted it in the working photos gallery at the bottom.  I’ve still got the other half, so perhaps It’ll feature in some other piece of scenery on anther board (yes, I’m already planning another board when I finished with this one….)
Forge World Realm of Battle Cityscape Concourse Sector 5
Forge World Realm of Battle Cityscape Concourse Sector 4

Forge World Realm of Battle Cityscape Concourse Sector 3

Forge World Realm of Battle Cityscape Concourse Sector 2

Forge World Realm of Battle Cityscape Concourse Sector 6

Forge World Realm of Battle Cityscape Concourse Sector 7

As with other multi story buildings I’ve made, this one is also broken up into its various floors to make gaming with it easier…. If you look closely you can see small posts.  These are in each corner and key into the upper floor to make the building more stable when assembled.  Forge World Realm of Battle Cityscape Concourse Sector 8

Forge World Realm of Battle Cityscape Concourse Sector 9

One thing that I am really pleased with so far, but sadly you can not see, is the way the boards and buildings interrelate to one another.  The boards when all put together really are starting to look like a small city block, the different heights of the buildings, the features which distinguish them, the story they tell and the “conversations” they have with one another through the narrative I’m trying to create all enhance the effect and produce a result that is greater than the sum of its parts.

With just two more boards to do to give me a 6′ x 4′ playing surface so that a proper game can be played on them, I’m starting to get very excited and can now see the light at the end of the tunnel.  I have to admit though, I am now starting to want to paint some actual minis, however I’m just going to have to wait until I get the last few boards done.  I anticipate the pace of my updates is going to somewhat slow down come next week as my studies commence and it’ll be nose to the grind stone.  But we’ll see what happens.

Thats if for now, thanks for dropping in

John

Hey everyone,

Heres something to get you very excited.  My good friend, fellow blogger and painter extraordinaire who’s models have featured on the front page of Games Workshops blog found their way to The Painting Bunker today and we couldn’t help ourselves so we staged a few shots for your viewing pleasure.  I think you’ll agree with me in that these pictures look amazing.

We are actually planning on fighting the campaign from the Betrayal when I get these boards finished and have painted my World Eaters, so this is just a taste of things to come.

Behold!

Sons of Horus on Cityscape 1 Sons of Horus on Cityscape 2 Sons of Horus on Cityscape 3 Sons of Horus on Cityscape 4 Sons of Horus on Cityscape 5Hope you enjoy!

Cheers

John

Well, after getting back on my brief holiday over the weekend I got home with renewed vigour and enthusiasm to get my hobby on… and that I have.  Sometimes taking a break and total abstinence from hobby is the best thing to renew your interest.  So its now 3 down, 7 to go for the Realm of Battle boards.  Today I bring you the finished Forge World Realm of Battle Cityscape Concourse Sector.  As I’ve mentioned before I want these boards to tell a little story, not just be a disparate bunch of boards with buildings on them.   These two boards (I’ve got two if you remember) I see as the administration centres for the Shattered Cathedral.

This first one being the actual administration centre and a records storage depot or perhaps entrance to an underground archive…   With this building though I wanted it to be a line of sight blocker.  No windows, no damage or anything, just something that will clearly block LoS for 90% of the units that are used in 40k.

So enough with the yackaty yack, lets get to the pictures.

Forge World Realm of Battle Cityscape Concourse Sector 1

Another possible use for the smaller of the two buildings is use it in a scenario where its an objective and at the end of the game the controlling player gets some sort of deployment or initiative advantage in a game that features Zone Mortalis… nice.  Perhaps another purpose is that its an Adeptus Arbites (and friendly local Inquisitor) squad house, the Cathedral precincts local police station.

Forge World Realm of Battle Cityscape Concourse Sector 2

Forge World Realm of Battle Cityscape Concourse Sector 3Forge World Realm of Battle Cityscape Concourse Sector 4

Forge World Realm of Battle Cityscape Concourse Sector 5

Forge World Realm of Battle Cityscape Concourse Sector 6

Forge World Realm of Battle Cityscape Concourse Sector 7

Forge World Realm of Battle Cityscape Concourse Sector 8

Forge World Realm of Battle Cityscape Concourse Sector 9

I made the second floor of the Administration Building and roof of the Archive detachable to make using them in a game easier.  As usual (now) below is a gallery of all the work in progress shots of this build that I take along the way.  Feel free to have a snoop around to see how I do business.

Thanks for dropping in, I’m really looking forward to the next finished post I’ll be brining you.  Its the second Concourse Sector and it features a Chaplaincy and Chaplaincy Accommodation….  I’m really excited about it, it looks amazing and its not even painted yet!

Ok,  thats it for me for now

John

So, CanCon 2013 has come and gone.  It’s been a big weekend, having not been to this event in over 12 years. In some regards glad its over and happy to be home.  So lets break it down blow by blow.  Firstly, let me just quickly explain what CanCon is for those of you who are not familiar with it.  CanCon is a 3 day Wargaming, Roleplaying, Card Game, Board Game convention that is held over the Australia Day long weekend in Canberra each year.  It’s been going for something like 30 years and is a big event on the calendar of practically every person who’s into gaming.  Virtually every wargame in every scale you can think of is represented at CanCon in one form or another, and this year I participated in the Warhammer 40,000 event.

For 40k CanCon 2013 it was a 1850pt event with no comp, and 40k approved Imperial Armour units were allowed.  It’s 8 games over the three days, with 3 games on the Saturday, 3 games on the Sunday and two games on Monday, one in the morning and two in the afternoon.  The first two games on Saturday are random draw and the rest of the games are seeded after that based on battle points alone.  At the end of the event your battle points are modified by up to 20% for sportsmanship and painting respectively, and then the winner and other places are determined.

CanCon attracts some of the best 40k players in Australia and this year of the 130 players, 30 were ranked in the top 100 players according to RankingsHQ, of those 30, 8 were in the top 20.  So the competition was pretty stiff, and the stakes were high for the more competitive players because a strong final placing in CanCon almost assures an invite to the High Lords of Terra comp held later on in the year.

So, lets look at my list first.  Now, I consider my list actually a fluffy list, meaning its based on a theme I believe would be very consistent with how I perceive a Space Marine army would fight.  It’s a bit of a ‘one trick pony’ but that one trick is pretty nasty indeed.  It’s a full drop pod list that works on the basis that Marines would send their form of artillery in first to suppress the enemy, then once this is achieved they would launch the assault proper with massed infantry to neutralise and seize the objective(s), with close air support to maintain air superiority.  I don’t see Marines using tanks and static formations to get into protracted symmetrical conflicts.  They turn up to the fight, smash their opponent in the face with a brick, then run off with his wallet, putting the boot in just to be sure he doesn’t give chase.

The only slight deviation I took from this idea is that I would have preferred to used a Storm Eagle for the close air support however I didn’t have one painted so I had to use Imperial Guard Allies to achieve this aspect of my list.

So, how did it play out?

Game 1.  Chaos Space Marines – Minor Win

This was an interesting army as it featured many 1st ed CSM models in the list.  So I really enjoyed looking at it, brought back a lot of memories.

Game 2.  Eldar – Major Win

This was a fun game, it was a nicely themed army with Wraith Guard and Wraith Lords en mass.

Game 3.  Dark Eldar – Major Win

My opponent actually ended up finishing quite highly in the overall placings (6th overall), getting highest score for Xenos for a non placing army.  However during this game, he didn’t appreciate the impact of putting his army so close together in the deployment zone.

Game 4.  Orks – Major Win

This was a great looking Ork army with many interesting conversions.  Sadly though, the orks really copped a pasting from the Deathwind’s and I got extremely lucky with a few rolls that went in my favour which spelt the end of for the Orks

Game 5.  Chaos Space Marines – Minor Win

This was a very interesting game.  At first things were really going my way, what I didn’t destroy with shooting, ran off the board after breaking in close combat.  Then came the two Hell Drakes.  These two managed to kill all but 3 of my marines by turn 5.  Before their arrival I had around 30 on the board.  If it wasn’t for Lysander getting the warlord trait allowing him to be a scoring unit things wouldn’t have been as rosy.  Still a very hard fought game.

Game 6.  Grey Knights – Minor Win

This army had Cotez with 5 x 10 man GK squads with 4 psycannons in each.  He also had a squad of 10 hench man.  This was a very tough game.  Even though I managed to kill all but 3 of the Grey Knights by the end of the game I still only managed a minor win.

Game 7.  Necrons – Major Loss

Yeah, Necrons… nuff said

Game 8.  Imperial Guard with Grey Knight Allies – Minor Win

I’d had my fill of 40k by this stage and so had my opponent.  I was glad when the game ended.

So in the end I managed 5th place out of about 130 players, by far my best placing in terms of size of players and talent at a comp.  Which considering I was using marine list with apart from the 4 Imperial Armour, was pretty basic.  So I am quite pleased with my result.  Would I have done things differently?  Yeah, for sure.  I would have liked to have had a Storm Eagle, I would have done a few moves differently with the Necrons in the 7th game.  But overall it was a great learning experience in terms of tactics and army composition.

The final placings were

1st – David Teoh – Necrons

2nd – Joshua Leondaris – Daemons

3rd – Joshua Pope – Dark Eldar

4th Chris Turk – Necrons

Best Imperial Army – Me – Space Marines

Best Xenos – Andrew Wynen – Dark Eldar

Best Sports – Joshua Diffey

Players Choice – David Travers (couldn’t hear what army he painted when it was announced)

Overall, as far as the event was concerned I was very disappointed.  It didn’t live up to my expectations given the size and longevity of the event.  Let me qualify a few observations of areas that were lacking when I compare them to other events I’ve attended.

Terrain – This for me was by far the biggest let down.  For an organisation the size of the CGS that runs an event the size of CanCon with the amount revenue they must generate from CanCon, they STILL rely on terrain lent to them from the larger gaming community.  Wouldn’t it be sensible to reinvest some of the revenue into their own tables and hire a storage shed to keep it between comps or even hire it out to other event organisers to create an income stream.  I can not stress enough how much of a let down this aspect of the tournament was for me.  Even just limit the amount of players so that you get quality over quantity.

At $50 per player and 130 players, that means $6,500 in revenue was generated.  Prize pool was $2,000, with a large proportion of it donated by the Combat Company, The Games Capital & Milsims.  I really think much more could have been done in this department.  Big let down.

Organisation – Although the tournament ‘happened’ it could  have happened a lot better with just a few minor improves.  None of the tables had an ‘admin area’.  Most tournaments I’ve been to have been played on 8 x 4 tables with a 1 x 2 section at each end cordoned off for the players to keep templates, models, drinks etc.  I’ve even been to tournaments where key aspects of the game flow and terrain adjudications have been fixed to this area for easy reference.  There was non of this at CanCon.  Each table had a stapled together set of pages with this on it, but they went missing, and there was no admin area on the tables.

Also, for an event this size, 130 players, the round draws were printed out on A4 pieces of paper and sticky taped onto walls in two places.  You can imagine what this looked like when 130 players wanted to find out where their next game was.  It was ridiculous.  Seriously.  Hire a projector, ask a friend for one, buy one and book it as a capital purchase for CGS.  Its not like it will never get used again.   Printing out the draw on a few pieces of A4 paper and sticky taping them to the wall is far from an acceptable stand for an event of this calibre.

One last point on organisation.  Timings and announcements.  Neither of which were done well.  If you know you’re going to be having to communicate to about 130 people in a giant hall with about 500 people in it, yelling won’t cut it.  Get a PA or something, see my remarks regarding a projector for possible solutions to this problem.

Army Presentation Standards.  Although this is to a degree out of the control of the organisers, it can be influenced and shaped by culture and incentive.  By culture I mean ensure that players who are attending this event know that army presentation is expected to be and is to a high standard.  This expectation is from the other players attending as they will be bring armies presented to a high standard, and this is reinforced by the event organisers ensuring that army presentation is elevated by themselves in terms of prizes and status provided by winning these components of our hobby at their competitions.   Finally, the second way it can be influenced in a positive way is by having a reward, or consequence by not having a well presented army nor for players providing a vote for the players choice.  By having more rigorous appraisal standards for painting, a bigger consequence for having a poorly presented army, and finally a negative effect on battle points for not voting on an army for players choice.

Non of this was present.  I saw unpainted armies, no exaggeration.  I saw some armies that were in various stages of assembly and some extremely well presented armies too.  As a matter of fact the 2012 Armies on Parade winner was present.  So it wasn’t all bad. However, on average the one third of people that did put some effort into their armies were grossly overshadowed by the people that had no regard to this important aspect of the hobby.  This is disrespectful and mustn’t be allowed to feature as a cultural aspect of our hobby.

A culture of well presented, best of your ability armies needs to be fostered and rewarded, both in terms of status and prizes.  Coming first for your painted army and first for your level of skill as a general needs to be equal and treated as such.

So, sadly I was let down overall by my experience at CanCon.  Perhaps I had too high an expectation?  Maybe.  I genuinely believe that if a few improves where implemented this tournament could be world class.  It seems that the event organisers have been using the same formula for many years and its been getting them by.

To finish on a positive note, it was great to play some of the best players in Australia and see the way they do business.  If you want to improve your gaming ability and painting ability, tournaments are by far the best place to do that in, in the shortest amount of time.  Also, going interstate meant that I was exposed to players and armies that I don’t see where I live in my usual gaming circle.  So this experience was invaluable.  I am looking forward to seeing if CGS implement some changes to their formula and turn CanCon into what it should be.  Exceptional.

Thanks for dropping in

John

Two down, six to go….

This scenery project has been by far my most ambitious, it’s also the most satisfying now its complete.  Now that I’ve finished it, I can also say its the most daunting project I’ve done.  On so many levels I struggled with this piece, the size of it, the complexity of it, the many different mediums involved in creating it, the planning required to build and paint it and the level of detail required to paint it all tested my patience more than once.

However the over all result and the presence it has have all been worth it.

Lets look at the pictures then I’ll explain how I painted the white / marble effect as I’ve had a few questions on how I did it, and I’m pleased to say its pretty easy.  But first to the pics…

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 1 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 2 via www.thepaintingbunker.com

 

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 3 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 4 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 5 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 6 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 7 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 8 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 9 via www.thepaintingbunker.comI really like this picture

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 10 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 11 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 12 via www.thepaintingbunker.com

 

So there you go.  I hope you have enjoyed seeing this come to life.  The next board(s) I’m going to complete will be the two which have featured in these photos, and they are the Concourse Sectors.  I’m doing these as I seem them as the Administration centres of the Cathedral, all those Imperial Administrators need somewhere to administrate the Imperium from…

Anyways, how I painted the white on the Shattered Plaza, Honoured Imperium Statues and the Cathedral…

1.  Black Undercoat

2.  Citadel Codex Grey (or new range equivalent)

3.  Highlight Codex Grey with white (I used a touch of grey in mine)

4.  Add chipping using favourite chipping technique

5.  Cut in shaded areas with a watered down brown ink

6.  Seal using a gloss or semi gloss clear

7.  Make an oil wash containing a mixture of brown oil paint, white oil paint and brown weathering powder ( should look like muddy water, and have the same consistency)

8.  Using the wash, apply to recesses of model

9.  Make a mixture of brown and black paint to apply to severely battle damaged areas (like where large parts of the building are missing)

10.  Seal with a matt varnish

There are probably a few other steps you can add in to suit your own visual tastes, however this is broadly what I did to achieve the effect.  Hope that answers a few questions.

Ok, thats it for me for a few days now, I’m going to Canberra over the Australia Day long weekend to play in arguably the largest and longest running 40k comp in Australia, CanCon (it now has many other systems running too)  So if you’re playing or attending come and say g’day its great being able to put faces to names I see on my FB page.  It’s been many years since I played at CanCon, in fact the last time was well over 10 yrs ago when I took out first place for under 21’s… eeeerrrr (2nd ed era)  Looking at some of the names of players attending, the calibre will be very high with 30 of the top 100 players in Australia attending (there are 130ish players in total playing in 40k)

There will no doubt be tones of pics and a comprehensive post CanCon debrief up the following week.

Until next time, bye for now.

John

 

Well today I finished the scenery for my first completed Forge World Realm of Battle Cityscape Generatorum Sectors.  Its been a long time coming, I didn’t think making scenery could be so time consuming.  It hasn’t helped that while I’ve been doing the crane I’ve also been doing simultaneously  the Cathedral that will go on the first Shattered Plaza board section too.  I’ll let the pictures do most of the talking but I’m sure you’ll agree that this crane will be a real centre piece of the table.  Its massive!  Its surprisingly stable too, as a measure to assist with it not being knocked over by clumsy gamers (read : me) I’ve actually magnetised the chain on the winch so if it were to be bumped the chain will just fall away rather than bring the whole crane down.

So lets take a look at them.  There are two terrain pieces on this board, the crane, but also the Generatorum, I like to think of it as the generator or power source for the crane itself.  I imagine that a raiding army has sabotaged its power source rather than topple the crane so that if need be it could be put to use in the future.  Hence why the crane is in tact…

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 1 via www.thepaintingbunker.comBehold! the God Machine Crane!

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 2 via www.thepaintingbunker.comIn this shot you can see the ruined generator building.  I see the smaller section of roof as a sort of observation deck for the crane itself.

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 3 via www.thepaintingbunker.comIn the grim darkness of the far future, there is only hazard stripes.

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 4 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 5 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 6 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 7 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 8 via www.thepaintingbunker.com

The power conduits for the craneForge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 9 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 10 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 11 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 12 via www.thepaintingbunker.com

 

So there you go.  The first board completed… seven to go.  The next board you’ll see by the end of the week most likely will be the Cathedral.  Its now fully assembled and undercoated.  Its a massive piece also making it awkward to handle, so painting it should be great fun….

The more I look at the crane and generator the more I like it, to be honest with you its still growing on me but its a very distinctive piece that I’m sure over time my appreciation of it will grow.

So thats it for today, look out for my next post which will be the completed Cathedral.  It’s going to be a real eye opener.

Thanks for dropping in, your comments are aways welcome

John

Two posts in one day! I have been busy…

About two weeks ago over the Xmas break my good friend Aaron of Forlorn Hope fame and I were having a bromantic night in watching Myth Busters and cutting out the seemingly endless sprues of the four Imperial Sectors I brought.  The sprues would eventually be for the scenery stage of the Forge World Realm of Battle Cityscape boards I was at that time painting.

As we were watching Myth Busters we noticed a massive toy crane in the back ground of their office.  Aaron suggest that it would be cool to have a crane on one of the boards.  I did too, so I started looking online for something similar and eventually found one that looked cool, so a few days ago I found myself in Toys r Us with a toy crane under my arm.  They were having a 25% off sale at the time and it was only $35! So how could I resist.  The thought of having a massive Adeptus Mechanics crane on one of the boards was too tempting and the scale of what was on offer seemed to suit perfectly for the heroic 28mm scale of 40k.

So heres what I ended up getting from Toys r Us for $35!.  Thats me playing with it when I got it home btw.

 Forge World Realm of Battle Cityscape Generatorum Sector Crane 1via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Generatorum Sector Crane 2 via www.thepaintingbunker.comThis is what I ended up doing to it, and where it’ll go on my board.  As you can see I’ve shortened it, and “grim darked” it up quite a bit.

Forge World Realm of Battle Cityscape Generatorum Sector Crane 4 via www.thepaintingbunker.comAnother detail shot of its base and first level gantry.  I’m really happy with this piece.  Its very big but I think it’ll add a good sense of scale and perspective to the rest of the boards once its put into context with them around it.

Forge World Realm of Battle Cityscape Generatorum Sector Crane 5 via www.thepaintingbunker.comLots of bits of details added, most of it from the Titan kits I’ve made over the last year, plus some from the Imperial Sector buildings and a little brass etched pieces

Forge World Realm of Battle Cityscape Generatorum Sector Crane 6 via www.thepaintingbunker.comSo that I can store it, I’ve kept the mast and crane separate pieces.  Its just a push fit with a simple male/female fitting

Forge World Realm of Battle Cityscape Generatorum Sector Crane 3 via www.thepaintingbunker.comSome random junk on an industrial pallet.  I made the tarp by soaking some thin cardboard in some water with PVA glue in it, I then shaped it over the crates etc and let it set.

Forge World Realm of Battle Cityscape Generatorum Sector Crane 7 via www.thepaintingbunker.comAnother angle of the pallet.  I kinda like the simplicity of this piece.  It looks cool.

Here are my work in progress shots.  Again, your feedback would be nice on whether or not I should include these.

Ok, thats it for this post.

I’m thrilled with this piece.  It’s turned out much better than I could have ever imagined.  The paint job I have in mind for it is going to be pretty awesome too…  So hold fast for that one.

Thanks for dropping in

John

Well, today I finished off the last board of the eight Forge World Realm of Battle Cityscape boards I brought about a month ago.  Its a little difficult to believe that these arrived less than a month ago!  Talk about a painting bender.  I must say though, painting these boards has been a real pleasure.  Its actually one of the most interesting projects I’ve tackled in a very long time.  I think I just enjoyed painting a very different subject matter other than miniatures.  The use of different techniques and just the scale of these boards keep me interested all the way to the end.

Its hard to get a real appreciation of just how good these boards look from just the photos.  I don’t mean that as a self gratifying statement, its a compliment to Forge World actually.  They have really outdone themselves with these boards.  They are exceptional and I am eagerly awaiting further releases, but I get the feeling that the next lot wont be out for some time.  These boards by far and away set the standard for table top modular scenery boards.  Nothing, and I mean nothing on the market comes close to even touching them.

So lets take a look at them…

Forge World Realm of Battle Cityscape 1 via www.thepaintingbunker.com Forge World Realm of Battle Cityscape 2 via www.thepaintingbunker.com Forge World Realm of Battle Cityscape 3 via www.thepaintingbunker.com Forge World Realm of Battle Cityscape 4 via www.thepaintingbunker.com Forge World Realm of Battle Cityscape 5 via www.thepaintingbunker.com Forge World Realm of Battle Cityscape 6 via www.thepaintingbunker.com Forge World Realm of Battle Cityscape 7 via www.thepaintingbunker.com Forge World Realm of Battle Cityscape 8 via www.thepaintingbunker.com Forge World Realm of Battle Cityscape 9 via www.thepaintingbunker.com Forge World Realm of Battle Cityscape 10 via www.thepaintingbunker.com

So I hope you’ve enjoyed this phase of the build… If you liked this stage, you are going to love the next phase, buildings.  I am particularly excited about what is in stall for these boards once the buildings begin to take shape on them.  Its really going to set them off.

The first board I’m going to work on is the white marble Shattered Plaza board.  I’m going to build a White Marble Cathedral to adore thats magnificent board.  Expect an update over the weekend with some significant progress.  I’m pretty amped up about the next phase and cant wait to tackle it.

Until then, thanks for dropping in

John