Posts Tagged ‘Warhammer 40000’

So today I finished off the sixth of the eight Realm of Battle Cityscape boards I have.  As I’ve basically finished the four boards once I won’t be doing updates for each board from now on in and I don’t really want to bore you with updates as I CBF doing them either, going over what I’ve already more or less done.

The second Shattered Plaza board I painted it the same colour as the Concourse Sector so that the three boards when put together would form a city square of sorts.  So lets look at a few pics

Forge World Realm of Battle Cityscape Shattered Plaza 1 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Shattered Plaza 2 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Shattered Plaza 3 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Shattered Plaza 4 via www.thepaintingbunker.com

So I’m well and truly on the home stretch now.  Just two boards to go now and then we can get onto the main attraction, building terrain for them.  Can’t wait.  My aim is to get them both finished off by mid next week, and then hit the scenery making hard next weekend.  I did a mock up of a Cathedral for the Shattered Plaza earlier on in the week and I am really excited about how these boards are going to look when they have buildings on them.  It’s going to be pretty amazing.

Ok, thats me for the time being, thanks for dropping in

John

So I want to build a new army for use in both games of Horus Heresy and games of 40k.  Seeing as there are similar structural aspects to the Horus Heresy 30k list and new CSM 40k list, I thought it would be easy to make them cross compatible with few modifications.  As most tournaments and social games are now 1850 points I am basing the list around this points cost.

I’m aiming to create a reasonably competitive CSM 40k army list and I’d be interested in hearing your thoughts on the army composition and whether you think it could be improved with regards to its competitiveness, playability  and flexibility against different opponents.  There are a few limitations on the CSM 40k army list selection however.  Obviously I’m wanting to create a 30k army list with this too, so units like Hell Drakes, Defiler’s, Forgefiends etc can not be used in this army list as they would be inconsistent with the theme/look of the army I’m wanting to achieve.

Why World Eaters? They’re bad ass.

So lets go through the army list, remembering that I’ll be using Horus Heresy era miniatures to built it with

HQ

Kharn (As himself using a converted 30k model)

Daemon Prince with Mark of Khorn & Axe of Blind Fury (Angron)

Troops

20 x Khorne Berzerkers with Icon of Wrath, Melta Bomb (Kharn allows these guys to be troops and gives them hatred)

5 x CSM with melta gun

10 x CSM with 2 x melta guns (bolt guns)

10 x CSM with 2 x melta guns (bolt guns)

Fast Attack

3 x CSM Bikes with 2 x melta guns

3 x CSM Bikes with 2 x melta guns

Heavy Support

5 x Havocs with 2 x auto cannons, 2 x missile launchers with flak missiles

5 x Havocs with 2 x auto cannons, 2 x missile launchers with flak missiles

Vindicator

Fortifications 

Aegis defence line with Quad Gun

1850 points exactly 

So the general scheme of manoeuvre is that the Aegis, Havocs, Vindicator and the 5 man CSM squad manning the quad gun will castle up on some decisive terrain in my deployment zone with the bikes and CSM squads on each flank and the Berzerkers, with Kharn & Angron positioned to advance and decisively engage the targetable centre of gravity of the enemy army.  The 10 man CSM squads will move to secure objectives and support the Berzerkers advance and assault if needed.  Kharn, Angron & the Berzerkers will be my main effort.

To provide cover fire for the Berzerkers advance the havocs, quad gun and Vindicator will engage and suppress enemy units at maximum range that pose a threat to the advancing Berzerkers, while the bikes turbo boost with their melta guns onto enemy armour or other high value targets to pose a creditable threat in the next turn should they not be dealt with thus restricting enemy armour freedom of movement and target selection.  Enemy Flyers will have their freedom of movement restricted by the Quad gun and flak missile launchers within the havoc squads.

So I’m keen to get any constructive feedback on this army list compression.  Any considered suggestions would be appreciated, I know there are a lot of pretty serious players out there who have a lot of experience in this department.

Cheers

John Sutton, Brisbane, Qld

Firstly, wherever you are, Happy 2013.  It’s my fervent wish that your year is filled with tones of plastic crack and many triumphant  victories where you grind your enemies into the tabletop rendering them to all but a memory.

Ok, on to the post.

Today I finished off the forth board of the Forge World Realm of Battle Cityscape, the Concourse Sector.  It’s a pretty straight forward paint scheme with the statue plinth being the focal point in white, clear marble.  I have to admit, that is the one area of this section that I am very happy with.  As you know, I’ve got two of these board sections and I plan to have them flanking the Shattered Plaza section with two Honoured Imperium Space Marine Statues on the top of each plinth.  To add a bit of variety to the appearance of the Concourse Sectors, I’ve made one of the Space Marine Statues toppled.  I’ll get into how I did it, but for now, lets look at some completed pictures of the board sections.

Forge World Realm of Battle Cityscape Concourse Sector 1 via www.thepaintingbunker.com

This shot includes the toppled statue.

Forge World Realm of Battle Cityscape Concourse Sector 2 via www.thepaintingbunker.com

Heres are reverse angle of the toppled statue.  As I mentioned I’ll go into more detail about how I did it later in this post.

Forge World Realm of Battle Cityscape Concourse Sector 3 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Concourse Sector 4 via www.thepaintingbunker.comThis is the standard Space Marine Statue for the other Concourse Sector

Forge World Realm of Battle Cityscape Concourse Sector 5 via www.thepaintingbunker.comThe wrecked Rapier.  Its small little details like this which really make these boards not only a real pleasure to paint, but will be amazing to play on too.

Forge World Realm of Battle Cityscape Concourse Sector 6 via www.thepaintingbunker.comHere is a sneak peak of the four completed boards together.  Four more to go, then I can move onto the scenery to go on top of them.  Interestingly enough, just having a game on these sectors with out any additional scenery would be awesome, they are that good.

Ok, onto the toppled statue.  I’ll let the pics do most of the talking…

Forge World Realm of Battle Cityscape Concourse Sector Honored Imperium Statue 1 via www.thepaintingbunker.comSo I started off with an assembled and gapped (which it needed lots of!) Space Marine Statue from the Honoured Imperium scenery box

Forge World Realm of Battle Cityscape Concourse Sector Honored Imperium Statue 3 via www.thepaintingbunker.comI then cut it lets and worked on getting it position where I wanted it on the board section

Forge World Realm of Battle Cityscape Concourse Sector Honored Imperium Statue 4 via www.thepaintingbunker.comSo that it would look as “integrated” as  possible on the sector I made a base out of plasti card and epoxy putty so it would fit snugly and “touch” the sector heavily.  I also filled in the legs and made it look like they’d been smashed/shattered.

Forge World Realm of Battle Cityscape Concourse Sector Honored Imperium Statue 5 via www.thepaintingbunker.comJust a quick side view of the base that I created for the toppled statue.

Forge World Realm of Battle Cityscape Concourse Sector Honored Imperium Statue 6 via www.thepaintingbunker.comTo try and help the base of the toppled statue appear as consistent looking with the rest of the sector I wanted the rubble on the base to look as close to the rubble on the sector as I could get it.  To achieve this I got a few different types of basing material together.  You can see in this picture kitty litter on the left, snake enclosure fill in the centre and a coarse sand from GW on the right.

Forge World Realm of Battle Cityscape Concourse Sector Honored Imperium Statue 7 via www.thepaintingbunker.comI then mixed the together….

Forge World Realm of Battle Cityscape Concourse Sector Honored Imperium Statue 8 via www.thepaintingbunker.com…and applied them to the base of the toppled statue.

Forge World Realm of Battle Cityscape Concourse Sector Honored Imperium Statue 8 via www.thepaintingbunker.comHere is the base with the basing material applied.  I’m very happy with it appearance and consistency.

Forge World Realm of Battle Cityscape Concourse Sector Honored Imperium Statue 9 via www.thepaintingbunker.comAnd the fit.  Nice and snug.

 

Forge World Realm of Battle Cityscape Concourse Sector Honored Imperium Statue 10 via www.thepaintingbunker.com One other thing I wanted to do for the two statues was to give them a nice solid base to help them stay put on the sector while a game is in place.  So I filled up the statue base with some old nuts, bolts and washers….

Forge World Realm of Battle Cityscape Concourse Sector Honored Imperium Statue 11 via www.thepaintingbunker.comI then filled it with resin to hold it all together and add some additional weight.

Forge World Realm of Battle Cityscape Concourse Sector Honored Imperium Statue 12 via www.thepaintingbunker.comThis pic was taken about half way through the painting process.  Looking pretty good at this stage.

Ok, thats me for today, thanks for dropping in.  I’ve made it to the half way point with the boards, having painted four of the eight that I’ve got.  I’m very pleased with how they are turning out and I’m enthusiastically anticipating making the scenery that will go on the tops of these boards.  Stay tuned for further posts…

Bye for now

John

 

As I mentioned in a previous post, I didn’t get a chance to finish off the Forge World Realm of Battle Cityscape Generatorum Sector yesterday as I had an afternoon and evening commitment, however I did manage go get a good start on it in the morning, and managed to finish it off today.  Again, I’m very pleased with how this section has turned out and decided to add a bit of colour to it so that the whole board doesn’t look to flat and one dimensional when its all together.  I went with the red and yellow in this sector as I see it as being an area dominated by buildings that Adeptus Mechanicus would use.  I plan on painting the buildings in this section the same colours as their bases, and also plan to have cat walks joining the three buildings.  I think that would give the sector the desired feel.

So lets take a look at some pictures.

Forge World Realm of Battle Cityscape Generatorum Sector 1 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Generatorum Sector 2 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Generatorum Sector 3 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Generatorum Sector 4 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Generatorum Sector 5 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Generatorum Sector 6 via www.thepaintingbunker.com

Forge World Realm of Battle Cityscape Generatorum Sector 7 via www.thepaintingbunker.com

So I’m still aiming to get four of the board sections completed by the end of the month.  We’ll see how I go… I’ve got some big plans for the last section, the Concourse sector, so it may take a little longer than I think as I’ll be painting both of the sections and the other Shattered Plaza at the same time so I get some consistency with the painting effect I’m trying to achieve.

So with any luck you’ll be hearing from me in the next day or so.

John

Today was another coffee fuelled painting bender and a lot was accomplished.  I managed to finished off the Forge World Realm of Battle Cityscape Primus Sector.  A very nice feature of this particular board section is a destroyed Pre Heresy Rhino.  It looks like its been struck by an artillery round, whatever has hit has totally destroyed the back half of the vehicle.  Anyways, I don’t want to choke up this post with random commentary, so lets look at some pics.

Forge World Realm of Battle Cityscape Primus Sector 1 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Primus Sector 2 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Primus Sector 3 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Primus Sector 6 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Primus Sector 4 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Primus Sector 7 via www.thepaintingbunker.comI particularly enjoyed painting the wrecked World Eaters Rhino.  I used quite a few different techniques on it and I’m very pleased with the over all result.

My plan for tomorrow is to get a start on the Generatorum Sector, however as I’m going over a mates for a game of 40k in the afternoon I doubt I’ll get it finished.  If I can get 4 boards finished before the end of the month, I’ll be very happy with my progress.

Ok, thats it for me now.  Hope you’re enjoying seeing this as much as I am painting it.

Cheers

John

Hello everyone,

This is a very quick post just to show you some pics of the first Forge World Realm of Battle Cityscape board section that I’ve finished.  As I mentioned in a previous post, I had some mates over today for a bit of Boxing Day hobby action.  I hit up the Shattered Plaza pretty hard and worked like a daemon to get it completed.  I’m very pleased with how its turned out.  It has actually turned out better than I imagined, which has really gotten me excited about painting more of the sections.  Between waiting for sections of the Shattered Plaza to dry, I started working on the Primus Sector.  I’m aiming to get that competed tomorrow, which baring any unforeseen problems will happen.

So lets look at a few pics

Forge World Realm of Battle Cityscape Shattered Plaza 1 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Shattered Plaza 2 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Shattered Plaza 3 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Shattered Plaza 5 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Shattered Plaza 4 via www.thepaintingbunker.comSo as you can see, the board really has some character to it now.  I’m beginning to feel that once the project is finished its really going to look amazing and be a real pleasure to play on.  On a side note, myself and a good mate of mine who also has a blog called Forlorn Hope spent a few hours on Monday cutting out four of the Imperial Sector box sets in preparation for making the buildings that will adorn these incredible boards.  It was a massive project (cutting them out) and very daunting seeing sprues cut out and thinking of  the amount of work thats going to be needed to assemble and paint all the pieces.   Its epic.

Ok, tonight I’m assembling three Chimeras for my Imperial Guard.  I’ve been seriously inspired by the Forge World Imperial Armour Volume One, Second Edition Armoured Battle Group army list thats included in the book.  So I’m in the process of Mechanising my Imperial Guard light infantry Company.  Which is also going to be a massive project but the sooner I start the sooner I’ll finish.  I’m just going to work on a Platoon time though, so it won’t be too overwhelming.

Ok, thats it for now.

John

Hello everyone,

This will be a very quick post just to share some finished pictures of a Carcharodon Space Marine Vindicator Tank I finished this afternoon.  Its for a 1850 point army I’m using this Saturday at GW Mt Gravatt 40k tournament.  The army list is basically the same one I took the ADFWGA Championships I played in earlier this month, just with a Vindicator tacked onto that list.  Yes, I’m using the Space Wolf Codex again…  Its addictive…  This isn’t the first Vindicator I’ve painted recently either.  You may remember I added one to my Iron Hands Space Marines a few months ago.  The kit that ended up being the Carcharodon Space Marine Vindicator was meant to be a second Iron Hands one, however it wasn’t meant to be.

The reason I decided to add a Vindicator to the list was that I felt one of the weaknesses of the list was that it has no real creditable way of dealing with heavy infantry such as Terminators, Ork Nobz, Paladins and Main Battle Tanks.  Yes I can deal with them, but in the past I just got lucky and was able to dispatch these foes… I don’t like relying on luck in my planning.  So a Carcharodon Space Marine Vindicator was in order.  The Vindicator has a massive buff now in 6th Ed thanks to the new rules for template weapons and if positioned well in cover or held in reserve to deal with anything that gets too close, it’s a real threat and my opponent had better factor this into his plan otherwise he’ll end up on the wrong end of a S 10 AP 2 Ord. Large Blast, and at 115 pts, why wouldn’t you? Plus it looks bad ass.

Ok, enough yakety yak, here are some pictures.

Carcharodon Space Marine Vindicator 1 via www.thepaintingbunker.comCarcharodon Space Marine Vindicator 2 via www.thepaintingbunker.comCarcharodon Space Marine Vindicator 3 via www.thepaintingbunker.comCarcharodon Space Marine Vindicator 4 via www.thepaintingbunker.com

Carcharodon Space Marine Vindicator 5 via www.thepaintingbunker.com

Don’t know why I added in the one of the Land Raider with the Vindicator, thought it just looked awesome.

I’ve also been doing a bit of work on the Forge World Realm of Battle Cityscape boards too so you should be seeing a post on them in the next few days, until then bye for now

John

Hello everyone,

Well today I began preparing the Forge World Realm of Battle Cityscape Boards for painting.  Before I go into what preparation I’ve done, let me just consolidate some of the concerns that I’ve had with these boards that I’d like to overcome before I commence painting them.  The first one is that they are hollow and although are made out of a material (I dont know what it is) that seems to be quite strong, I always like to make sure things are over engineered so that if they are put to the test there will be no doubt about their performance.  The other issue I want to attempt to overcome is the bowing on the Forge World Realm of Battle Cityscape Shattered Plaza foundation.

So this post is going to be in three sections.  The first part will deal effectively with what I did to strengthen the board sections, the second part will describe my approach to mitigating the bow in the Shattered Plaza foundation and finally, the last part of this post will detail my plans on how I’m going to approach painting these massive board sections.  So go grab a cuppa, get comfy and we’ll begin.

My plan to strengthen the board sections involves using an expandable foam to fill in the back of the board.  Thus giving it a solid back that means should pressure be applied to the top of the board (like someone leaning over it) the board wont flex and potentially crack.  So off I went to my local Barnes and picked up some expandable foam and a few other bits an pieces from a local hardward shop.  You can see what I’m going to use in the picture below.

Basically the plan is to use a piece of MDF with 10-14 20mm holes drilled into it to cover the back of the board and held in place with clamps while the expandable foam is poured into the holes and allowed to do its thing.  Once the foam has set, I remove the MDF and poof! the board is now a solid piece of foam and unknown FW casting material…

 

Forge World Realm of Battle Cityscape Board Preparation 1 via www.thepaintingbunker.comA few of the items above is the expandable foam (grows 5 X its volume) a 605 x 605mm piece of 9mm MDF, a 20mm drill bit, some paddle pop sticks for stirring, a few cups to mix in, a set of scales to get the quantities right and some Vaseline to apply to the side of the MDF that’s exposed to the foam so it won’t stick.  I did the math on how much foam I’d need to do one board (I just wanted to test one to determine weather or not I should do more in the future).  The math went like this.  1ml = 1cm2, so 60cm X 60cm (the size of the board) X 2cm (the approximate height of the board at the highest point) = 7200cm2 or 7.2L  From there, I divided it by 5 (the foam expands 5 times its starting mass).  This left me with about 1.45L.  So I got 2 x 1kg worth of foam mix to do the first board section.

Forge World Realm of Battle Cityscape Board Preparation 2 via www.thepaintingbunker.com

So I marked up the board and drilled 12-ish 20mm holes around the place.  These would act as both a pour location, and also a vent for the foam to expand into.

Forge World Realm of Battle Cityscape Board Preparation 3 via www.thepaintingbunker.com

This is a picture of the board with all its holes drilled into it.  If I had my time over, I would have put four more in it.

Forge World Realm of Battle Cityscape Board Preparation 4 via www.thepaintingbunker.com

Next I applied the vaseline to the board.  I used vaseline because its viscose enough not to be absorbed into the MDF, and also should hopefully prevent the foam sticking to the MDF, therefore allowing me to remove the board once the foam has set.

Forge World Realm of Battle Cityscape Board Preparation 5 via www.thepaintingbunker.com

I put a fairly liberal amount of vaseline on to the board to ensure I’d have no complications when it comes time to remove it

 via www.thepaintingbunker.com

Before I went and actually poured the whole amount of the foam onto the board, I made up a small amount to test that the vaseline would actually stop it from adhering to the MDF.

 via www.thepaintingbunker.com

Great success!  All going according to plan

 via www.thepaintingbunker.com

So I clamped the MDF onto the Forge World Realm of Battle Cityscape Board ready to pour the foam.

 via www.thepaintingbunker.com

I mixed the foam up in 6 x 200ml batches (both resin and catalysts).  The foam has a very short time between when its mixed and when it start to expand.  20 sec in fact.  So I had to be quick.  I did most of the pouring from the edges and worked my way into the middle.

Forge World Realm of Battle Cityscape Board Preparation 11 via www.thepaintingbunker.com

You can see in this picture that the foam is starting to expand out of the holes… my plan seems to be working.  After 15mins I removed the MDF board to find this…

Forge World Realm of Battle Cityscape Board Preparation 12 via www.thepaintingbunker.com

A little bit disappointed with the results to be honest.  I see two problems.  The first is the amount of foam required to do this.  It would cost in excess of $500 to do all eight sections.  The other is the inconsistency of the result.  As you can see, in some areas its risen up to the backing board, but in other areas its not even covering the entire surface area.  Another small issue I encountered was the heat generated as a result of the curing process.  It did get me worried for a while there, but in the end it was all good.

I won’t be doing this for the other 7 sections because of the cost involved.  If it weren’t so expensive, I would as this board section now is very tough, I could easily drive a car over it and I doubt there would be any noticeable damage, seriously.  A great learn though, and I’m glad I went through with it as it’s given me some useful insights into other applications for this process.

Ok, onwards.  How to deal with the bow in the Shattered Plaza.

My remedy for this is quite simple really, stick a piece of 6mm MDF thats roughly the size of the Plaza foundation to the underside of the section so that the large, thin flat expanse has something to reinforce it from underneath therefore giving it greater rigidity.  So lets get started, below is what I used for this part of the project.

Forge World Realm of Battle Cityscape Board Preparation 13 via www.thepaintingbunker.com

You can see in the picture a pice of 300mm x 250mm x 6mm MDF, some “liquid nails” (this stuff is strong as!), and a chalking gun.

Forge World Realm of Battle Cityscape Board Preparation 14 via www.thepaintingbunker.com

All I did was simply apply a liberal amount of liquid nails to the MDF and placed it in the centre of the underside of the Plaza

Forge World Realm of Battle Cityscape Board Preparation 15 via www.thepaintingbunker.com

I then placed a box on the MDF, so that when I inverted it, the board section would be suspended.

Forge World Realm of Battle Cityscape Board Preparation 16  via www.thepaintingbunker.com

Then when I turned it upside down, placed some weight on it so that a firm bond could be achieved.  Simple.  They say simple plans are often the best… well, this is testament to that adage.

So now that those two aspects of the preparation stage have been dealt with, lets look at actually painting this model.

My plan for painting the boards is going to be in 5 stages.

  • Preparation (undercoating etc)
  • Roads
  • Random details (Rhino, Rapier ect)
  • Building plinths (foundations)
  •  Tie in the details

Lets look at stage one, Preparation.  Now, as some of you may remember, I had a few problems with paint coming off my first attempt at painting a Forge World Realm of Battle board section.   I attributed this to my over enthusiasm at the time and not giving the board section a thorough wash, and using an inappropriate undercoat.  I wont make the same mistake twice.

Forge World Realm of Battle Cityscape Board Preparation 17 via www.thepaintingbunker.com

I started off by giving each piece a very thorough scrubbing with warm soapy water, rinse with pressurised water and then leaving it in the shade to dry.  I felt this was a bit was a major error I made last time.  Although I did wash my first board section, it was nowhere near as vigourous as this time around.

Forge World Realm of Battle Cityscape Board Preparation 18 via www.thepaintingbunker.com

Next, I gave every piece a good undercoat with this product.  Its actually an automotive paint, which is design to “key” a plastic surface so that the paint has something better to adhere to.  It was a little disconcerting using it, as it comes out clear, so I had to be very careful and really pay attention to what I was doing so I didn’t over spray or under-spray any areas.

So thats that, everything is now prepared and undercoated.  I plan on giving the second stage, the roads a good whack over weekend, so perhaps I’ll have a post by Sunday or Monday with some actual colour to show you.

Thanks for dropping in,

John

Hello everyone,

Two posts in one day! So today when I got home this was on my door step and my heart was filled with joy

Forge World Realm of Battle Cityscape Board 1 via www.thepaintingbunker.com

So as you know, a few weeks ago I decided that my next project was to build a gaming table so that I’ve got some good quality scenery to play on, which hasn’t been a feature of my collection. So as you can imagine when I saw these babies on the door step I was pretty keen to open them up and have a close look at the boards.

First off, can I say that there were no breakages at all and all the sections were well packed, each section in its own individual box. I have to admit, my prior experience with a Forge World Realm of Battle board had raised my expectations high. What I enjoyed most about my first experience with their boards was the very high level of attention to detail. For example on my first board one of the emplacements had small tally marks scratch into the wall, and bits of war gear lying around too. Just little things that made painting the model a real pleasure.

So lets look at a few areas that I was particularly impressed with.

Forge World Realm of Battle Cityscape Board 2 via www.thepaintingbunker.com

Here we see a smashed Rapier Laser platform. This is featured on the Concourse Sector. The detail is clear and crisp.

Forge World Realm of Battle Cityscape Board 3 via www.thepaintingbunker.com

Another great feature hidden on one side of Generatorum sector.

Forge World Realm of Battle Cityscape Board 4 via www.thepaintingbunker.com

Again from Generatorum sector board. A simple, well executed feature. I’m looking forward to painting this part actually.

Forge World Realm of Battle Cityscape Board 5 via www.thepaintingbunker.com

What I really like about these boards is they are covered in details such as these. Small patches where their are pouches, empty magazines and other small bits of random objects scattered around.

Forge World Realm of Battle Cityscape Board 6 via www.thepaintingbunker.com

This shot is from the Shattered Plaza sector. I’ve already been looking at photos of old marble structures in Rome and Italy to draw inspiration from so I can get a quality painting result for these pieces. It appears that there is a plinth for a model to be mounted on adjacent to each Eagle head. Rather than put a marine or something like that there in a statue form, I’m thinking of putting some sort of Daemon, or Gargoyle there for effect, similar to architecture features found on many sandstone buildings around the world.

Forge World Realm of Battle Cityscape Board 7 via www.thepaintingbunker.com

This is a control panel across from the main foundation located on the Primus sector. It’s like the designer intended it to be the controls for some sort of generator or other such device situated on the foundation. It gives me a few ideas…

Forge World Realm of Battle Cityscape Board 8 via www.thepaintingbunker.com

I’m sure many of you have noticed this feature on the Primus Sector board. I thought I’d put a close up of it because I really like it. It appears as if its been hit by an artillery round and the back half of the Rhino has been destroyed. Again, the surrounding area is festooned with all manner of random war gear.

Forge World Realm of Battle Cityscape Board 9 via www.thepaintingbunker.com

The reverse angle shot of the Rhino. Good stuff.

Forge World Realm of Battle Cityscape Board 11 via www.thepaintingbunker.com

Now, its all not sweetness and light. I do have two criticisms of the Realm of Battle Cityscape board sections. The first one is that like the Realm of Battle Imperial Strong Point each board section isn’t exactly 2′ x 2′. Its a little bit less. Unlike the Games Worksop Realm of Battle board sections, which are made of injection moulded plastic and are exactly 2′ x 2′. Now don’t get me wrong, these are exceptional pieces of modelling, but it is a bit irritating knowing that they are about 3mm shy of 24″. This isnt a big deal when Forge World Realm of Battle Cityscape board sections will only be aligned next to other Forge World Realm of Battle Cityscape board sections. But it does cause problems when you try and match them upto GW sections, like you must with the Imperial Strong Point.

My other criticism is of the Forge World Realm of Battle Cityscape Shattered Plaza section. The raised platform is bowed. I suspect its because its such a large surface, but it means I’m going to have to do some sort of reinforcing underneath it so that it sits flat. I’ve been considering my options and one idea that has come to mind is actually getting some expandable foam and coating the inside with it. Its not going to be easy but it will mean that the sections will be very strong indeed, capable of withstanding being trodden on and remaining intact. Another thing I’m considering is magnetising the corners so there is some positive connection between the pieces when they are on the table set up. I’ll have to give it more thought.

So overall I am tremendously pleased with these new additions. When you consider that four sections cost +/-$430AUD V’s the GW Realm of Battle Boards that cost here in Australia $450 rrp, I know which one I’d purchase day in day out. Yes the GW product is a 6’x4′ table compared to the Forge World product which is 4′ x 4′, however the Forge World Realm of Battle Cityscape board sections are orders of magnitude more impressive no matter how you measure it. I’m anxious to begin painting these sections, and with the prize money I got from ADFWGA Championships on the weekend ($200!!!!), I purchased more Imperial Sectors from The Combat Company so I can get a good looking table happening.

I’m hoping to hit this project pretty hard over the xmas break, so there should be plenty of updates coming shortly.

Thanks for dropping in

John

Hello everyone,

Today the newly released Forge World Imperial Armour Volume One – Second Edition arrived at my place.  I was pretty pumped to get it as its been a long time coming, since 6th Ed 40k came out, coupled with the age of a few of the other Imperial Armour publications available that have some pretty ancient rules, some of them dating back to 3rd Ed.  Can I say, this book doesn’t disappoint.

Forge World Imperial Armour Volume 1 Second Edition Cover

Forge World Imperial Armour Volume One – Second Edition is divided into 9 sections.

  • Imperial Guard Armoured Vehicles
  • Imperial Guard Super-heavy Vehicles
  • Imperial Guard Artillery
  • Imperial Guard Support Vehicles
  • Munitions of the Imperium
  • Imperial Guard Armoured Battle Group List
  • Imperial Guard Tank Aces
  • Imperial Guard Camouflage & Vehicle Markings
  • Apocalypse Rules Appendix

First up is the Imperial Guard Armoured Vehicles.  This has all the usual vehicles you’d expect to see, and some that we haven’t heard of for some time.  So all of the Leman Russ Battle Tank variants are detailed, along with some fantastic background information and the usual high quality photoshopped pictures we’ve come to expect from Forge World publications.  There are also several pages dedicated to each Leman Russ variants paint schemes, which is a nice touch if you’re struggling to decided what you want your tanks to look like.

Some of the other, more obscure Imperial Guard tanks which have been brought up to speed is the Destroyer Tank Hunter, Centaur Carrier & Salamander recon tank.

Next up is the Super-heavy section.  There is nothing really new here if you’ve been getting the Imperial Armour – Apocalypse updates recently published.  However this does consolidate them all into one book and has some awesome reference material contained within.

The Imperial Guard Artillery section is interesting.  It has everything you’d expect to see such as the Ordnance Batteries (Basilisk, Griffon ect) however it also has the new Sabre Gun Platforms, Heavy Mortar & Quad launcher (the old Thud Gun).

I found the Imperial Guard Support Vehicles section full of some long forgotten vehicles and some updates on a few increasingly popular vehicles such as the Hades Breaching Drill.  I liked the new rules for the Atlas Recovery Tank & Trojan Support Vehicle.  The Atlas basically allows an Enginseer to do two repairs in a turn (with re-rolls) and the Trojan is a transport option for an Enginseer with his Servitor body guard.  It also gives one tank within proximity the Preferred Enemy (everyone) special rule.

Munitions of the Imperium is just a fluff section with some interesting cut away pictures of the different Battle Cannon rounds on offer.

Imperial Guard armoured Battle Group Army List.  Wow!  Its been too long that this Army List has been absent from 40k.  Its back, and back with a vengeance.  I don’t know were to start with this, as there is so much goodness in this army list its difficult to just start, but lets start at the top.  HQ.

Forge World Imperial Armour Volume 1 Second Edition Armoured Battle Group

There are several HQ choices available, depending on how you’d like to shape your army list.  So you can have a Leman Russ Battle Tank (of any variant) an Armoured Fist Company Commander, or a Salamander recon vehicle.  Some interesting features of this section include specific orders for the Leman Russ tank commander, and a new Warlord trait table too.  One other thing which is interesting is that you can give special ammunition to the Leman Russ tank commander.  Some of them are pretty nasty indeed…

The Elites section doesn’t have anything too new.  We have the Commissar Tank, Destroyer tank squadrons, but now you can have an Atlas, deep striking Storm Troopers (in a Chimera) and Tech-Priest.  A Tech-Priest, in a Trojan supported by an Atlas is a massive force multiplier and adds some serious survivability to your tanks.

Troops.  Yep, Leman Russ tank squadrons, and Siege tank squadrons can take and hold objectives now.  Try moving 3 Leman Russ’s off that objective…  Tough.  There are the usual Armoured Fist Squads and Veteran Armoured Fist squads, and interestingly the Sergeant can only take a Power Sword.  Chimeras get a good going over too.  You can now take Auto Cannons in the turrets or twin linked heavy bolters.  Ouch.

Fast attack is pretty straight forward, with Sentinels, Vendetta’s & Vultures at your disposal.  Only one squadron of the flyers is available though.  New additions to this section include the Tauros.

Finally Heavy support.  You get all the usual ordnance tanks, but now you can take Armoured Fist Heavy Weapons Squads mounted in a Chimera (missile launchers can take flak missiles)  There are also Cyclops available as well as the Thunderbolt, Lightning & Avenger.

Overall, this army list was worth the price of the book alone.  Its thorough, well laid out and caters for many different army builds depending on your collection or theme.  Being a pretty serious Imperial Guard player, I’m eager to roll out my tanks and kick some ass with them.  Nice.

The final three sections of Forge World Imperial Armour Volume One – Second Edition deals with getting the Tank Ace’s special characters brought into line with 6th Ed, along with the Apocalypse rule sections.  The Camouflage & Vehicle Markings section is a nice addition and similar to the one in the First Edition of this book.

Forge World Imperial Armour Volume One – Second Edition is a great addition to your Imperial Armour library and well worth the investment.  If all I got out of it was the army list, I would have been happy, but the background material, pictures and reference material all make it a solid addition.

Thanks for dropping in

John Sutton, Brisbane, Qld