Archive for the ‘Scenery’ Category

So, this is part two of this project.  Basically we’re up to under coating at this stage.  Assembly is a distant memory, however I feel that it will haunt me for the rest of my days.  It was seriously hard work.  A task I’m thankful I’ll probably only ever do once in my life.

Ok, lets get down to business.  One thing I really wanted to do to the landing pad is not to have a gap between the ground and the underside of the landing platform.  I also wanted to make whatever I put in that gap be suitable and fitting with the character of the base, and finally, be simple and easy to produce (I’m quite a lazy bugger you see)


So what I settled on was getting some of the old Necromunda bulkheads.  Remember these?

Big Jim, if you’re reading this, thanks for donating them.


So basically I chopped a bunch of them up up to make a panel wide enough to span the gap between the support pylons on the landing pad.IMG_339053

Because I needed about eight lengths, I decided to make a quick one piece mold of the newly constructed panel so I can make the appropriate amount of casts.


And the cast panel.  These will come in handy later on too.  They have a lot of character and will make useful bits later on…


I also did a test paint scheme piece for the base.  I want it to look very neglected (it is abandoned after all)  I like how it came out.


Here is a close up of some of the scatter terrain.  I really like the shipping container looking objects.  Again, more Necromunda bulkheads glued together and cast.

Anphelion Base 10

The cast panel in place on the landing pad.  In case you’re wondering, the basing material I use is kitty litter, and a type of small rocks that are used in reptile enclosures.  I just like the consistency.

Anphelion Base 1

The rest of these photos are of the base assembled and undercoated.  As I’ve mentioned, getting it to this stage was a massive mission.  However it’s really pleasing to see it at this stage.  I have to admit, when I saw it all assembled like this, it really renewed my enthusiasm for the project.  It was waining…

Anphelion Base 2

Anphelion Base 3

Anphelion Base 4

Anphelion Base 5 Anphelion Base 6

Anphelion Base 7

The next few photos reveal the interior.  I’ve started undercoating it grey because I plan on painting the interior white.

Anphelion Base 8

Anphelion Base 9

So, next step is to start working on the interior.  This is going to be a pretty straight forward part actually.  Except for the interior panel inserts.  Particularly the ones I’ve chosen for the ‘quad gun’ and ‘comms relay’ controls.

Ok, thanks for dropping in,

Until next post


I’ve been waiting to tell you all about this for the LONGEST time.  Earlier this year I actually acquired an unassembled (mostly) and unpainted Anphelion Base.  For those of you that don’t know, the Anphelion Base was an extremely ambitious piece of 40k terrain that Forge World made to accompany Imperial Armour IV  – The Amphelion Project.  These kits are very very rare.  When they were released back in the early 2000’s they were over $1,500AUD to buy, and were notoriously difficult to assemble (this one lived up to that reputation)  When I say difficult to assemble, what I mean is, during assembly, most of the time you feel like smashing it to little pieces using a hammer.

So my idea for the base was to make a table that represented some sort of abandoned Adeptus Mechanicus research station, with an entrance to an underground laboratory just nearby.  I’ve been wanting to use the Forge World Imperial Strong Point  I painted for my Carcharodons for some time.  This seemed like the perfect opportunity.  It will act as the entrance to the subterranean laboratory.

Now, this series of blog post is going to be slightly different from my usual ones.  I’m actually going to include work in progress photos along with commentary.  I’m doing this for two reasons.  The first one is this is such an awesome model, I want you all to be able to live vicariously through this blog during the assembly of this amazing model.  The second reason is, I’ve not found many comprehensive blog post on the inter-webs on this model.  I’ve seen a few pics of other modellers here and there, but no ‘this is how I built and painted the Anphelion Base’.  So, in the interests of prosperity, I’ve taken it upon myself to provide the inter-webs with just such a post.


The first step is to get the layout how I wanted it.  One thing I knew about this kit is that 1.  It was going to be mounted on MDF (Craft wood) and 2.  I was going to have to make molds of certain parts because with what I had, I couldn’t make the layout I wanted.

Lets start with the MDF base.  One thing that really irritates me about scenery mounted on MDF is the lip.  The base for the building or whatever gets cut out of MDF and thats it, just  really harsh shoulder between the board and the model base.  I didn’t want my piece to have this issue, I wanted to make sure that the edge of the MDF was made more into a ramp so that minis can balance properly, and its aesthetically  pleasing on the table.


The first thing I did was draw outlines of all the various modules of the base on to MDF.  This included the ‘buttresses’


I then added about 20mm around the module to allow for the ramped lip etc


Then marked up the MDF ready for being cut out


The halls were a much easier prospect…


As was the intersection…


Then it was time to cut them all out


One problem I didn’t anticipate was the wide base of the hall going into the narrow base of the intersection.  I had to put my thinking cap on for this one…


I ended up just making a small modification to the hall base to allow for a smooth transition between pieces.


So now the hall goes into the module and the intersection smoothly.




Next up with the very messy job of sanding the ramp onto the lips of all the bases.. epic job.  I wouldn’t recommend doing this unless you have a good dust extraction method and dust mask.  MDF is seriously bad stuff to breath in.  Maybe thats why no one bothers to make a better lip transition?




After I’d done this, I went back to all the joins and ‘aligned’ them.  Which basically involved going back to each one and making minor modifications to ensure the joints overlaped and joined smoothly.


Just another pic of a fixed up joint


The MDF bases of the base all organised.  This didn’t take as much time as you’d think.  The results will be well worth it in the end.


So I also wanted some scatter terrain too.  I made a mold of the ‘containers’ so I could have a few floating around the base.  You’ll also notice the landing pad has two ramps indicated on the base.  So yeah… I’ll mold that section too.


So I mounted the scatter terrain on MDF bases too.  I also added a few barrels etc to give it some more visual interest.



IMG_337134 IMG_337235







There you go, the Anphellion base is now ready to be glued onto the MDF, then undercoated.  I don’t know if its clear in the photos but if you look closely you can see the that the layout I’ve come up with is different to the actual models that I’ve got.  So I’ll have to make molds of the pieces I need.  This will be a pretty big job too.  I won’t do a post on the mold making process as thats a series of post in its self!.  You’ll just have to believe me that it happened and I achieved the desired results.  In future posts though you’ll notice the molded sections because they’ll be white.

Ok, thats it for now, until next time.  Thanks for dropping in



It’s finally done, a 6 x 4 playing surface to wage eternal war on.  After almost three months of painting and building and some more painting I’ve completed six of the Forge World Realm of Battle Cityscape boards.  The last board of the six I needed to paint was a Primus Sector.  Although I still have one more Primus Sector and one more Shattered Plaza to go, I’m claiming this victory because now I can have a legitimate game of 40k on these boards.

I have to confess, I’m getting sick of painting scenery.  So in a way I’m glad that I’ve reached this mile stone right at the point where my threshold for making more scenery is about at its limit.  I’m now ready to take a short break and then begin working on my 30k World Eaters.

So lets talk Primus Sector for a minute, then we’ll have a look at it and then take a look at some photos of it and the completed board.  So the Primus Sector board is an unusual board in that its only one building.  Yes I know the Shattered Plaza is to, but it takes up most of the board, however the Primus Sector is just a lot of roads and then one large foundation more or less in the middle of the board piece.  The other unusual feature is that again, unlike all the other boards the foundation isn’t a square or rectangle.

I really want to for this piece take that feature into account, so you’ll see from the pictures that the building doesn’t have any right angles in the walls.  I also wanted to have proper roof line for this pieces too.  Unlike all the other buildings that have a roof/floor as a means of finishing off the building, I wanted this one to have a proper roof.  I think I may have been influenced by the old Forge World Anphelion Base (which is no longer available) when I made this.  I must admit it has been something I’ve been thinking about ever since a friend of mine revealed to me he has one, unpainted, basically unassembled and complete that he’s perhaps wanting me to paint…

I digress… So lets look at some pictures.  I took these this morning in a bit of a rush because it was about to start raining (where I live has had over half its yearly rain fall in the past two months) and I wasn’t sure when I’d get an opportunity next to take some photos, so the compositions aren’t red hot, but you’ll get the drift.

forge world realm of battle cityscape primus sector 1

Forge World Realm of Battle Cityscape Primus Sector 2

Forge World Realm of Battle Cityscape Primus Sector 3

Forge World Realm of Battle Cityscape Primus Sector 4

Forge World Realm of Battle Cityscape Primus Sector 5

Forge World Realm of Battle Cityscape Primus Sector 6

Forge World Realm of Battle Cityscape Primus Sector 7

Forge World Realm of Battle Cityscape Primus Sector 8

Forge World Realm of Battle Cityscape Primus Sector 9

I do intend on completing the last two boards however I’m not sure when the next update will be on this project.  I more or less see it now as being finished.  So thank you for taking this journey with me.  It’s been a pleasure having your company, words of encouragement and suggestions, I’ve had a really good time making this board, much more than I thought actually.  It’s been one of the most rewarding things hobby wise I’ve ever done.  I never thought I’d do scenery, but I can see now that it will enhance mine, and my opponents enjoyment of the game so much more by having an interesting, stimulating and challenging battle-space to play on.   Sadly its often an aspect of our hobby that is overlooked or marginalised and it’s my fervent hope that I’ve inspired one or two of you out there to step up and make some scenery that is on par with some of the magnificent armies I see both locally and on the interwebs.

I’d especially like make mention to Aaron over at Forlorn Hope who’s suggestions, ideas, constructive criticism and just general radness has been extremely helpful and inspiring during this project.  Cheers mate.

Speaking of Aaron, he and I will be shortly commencing the Death of Isstvan III Campaign described in the Forge World Horus Heresy Book one : Betrayal.  If anyone who lives locally and would like to participate with either a Traitor or Loyalist force message me.  The plan is to bring you battle reports of the six main Battle Missions, Blood Feud, Fire Tide, Shatter Strike, Onslaught, Dominion & Extermination and also the four Legendary Battles, Cometh The Red Angel, The Flight of Truth, Counter Thrust and The Death of Gods and Angels.  This is going to be EPIC and I can not wait to start getting enough (Loyalist) World Eaters together so the games can commence.

Apart from that, I plan on just having a few games of 40k on this board now its complete and I’m looking forward to seeing what its like to play on.

So… who wants a game?

John Sutton, Brisbane, Qld

Today is a good day.  I finished off the fifth Realm of Battle board of the eight that I started a little over two months ago.  This board has thus far been by far the most challenging I’ve completed.  Both technically and creatively.  I remember at one point thinking I’ve arrived at the place where my vision and my technical ability no longer over lap.  I kept going though, determined to push myself and see what I started through.  I’m glad I did preserver too  because the final piece is my most pleasing to date.

I also have to point out that I’ve been doing some work on my photography skills and had some tutoring from my friend and fellow Blogger Troy on using Photoshop.  I went and downloaded photoshop and this morning Troy spend several hours with me showing me some basic techniques to improve the quality of the pictures that I post on my blog.  You’ll notice that they look different, although not perfectly the way I’d like them its a new direction for me and I intend on working on this skill and honing it moving forward.  Go and have a look at Troy’s blog too, its still model building just a different genre to ours.  I am working on him though you’ll all be happy to hear.  Thanks again for your help on this Troy and being so generous with your time.

So lets get down to business,  I’ll put up some pictures and leave a few remarks under each one and walk you through what went on.  Also, take a good look at the working photos to see what I meant.  It may not look like much, but a lot of work went into these pieces and I think I jagged bits of it too.

forge-world-realm-of-battle-cityscape-generatorum-sector-1The overpass of doom and spiral stair case of despair…  As some of you will remember one of the first boards I did was of a giant crane that I purchased for $35!!! (can you believe it!) from Toys’r us.  Well, when I built that crane I had two of the centre sections left and I always planned on using them on one of the other boards.  With the last board of the industrial precinct about to commence I thought it would make sense to use it somewhere on it, and seeing as it looked a bit like a walk way, I thought it would be interesting having it spanning over the large double lane road that runs through the centre of this board.  I knew one of the ends of the walk way would run into a building, however I had to really put my thinking cap on to work out where the other end would go.

One of the first technical challenges I had to overcome was the heights.  One end that went into a building was more or less governed how high it was going to be, in this case, on the second story of a three story building.  What made it difficult though was the foundation that the building was resting on, it was just a random height, and the other side was at street level.  So the building on the other side, even if it was a GW plastic kit, would not match up height wise and the walk way would be un-level.


Enter the spiral stare case of despair.  Wow did this test me.  You can see in the working photos whats gone into it.  It was a real challenge.  But I have to say, it was an enjoyable one, at no time did I ever feel like throwing it against the wall and jumping on it.

Which is new for me.

The whole way I just would come up to another technical challenge and work out the solution…  I did do a fair few sketches too of this piece before I assembled it, I knew the height I needed it to be, then it was a case of just doing some math and a bit of straight forward planning and then following that plan.  However it was still challenging, and even with all my planning I wasn’t sure if it was going to go together when I finished it.  forge-world-realm-of-battle-cityscape-generatorum-sector-3


The final piece is the storage tank.  I really like this piece most of it is actually scratch built too.  It was great fun making it and looks awesome, remember when in doubt modelling add an Imperial Eagle, when in doubt painting add hazard stripes.  forge-world-realm-of-battle-cityscape-generatorum-sector-4


Love this shotforge-world-realm-of-battle-cityscape-generatorum-sector-6



So there you go.  I really hope you like the pieces and the new style of photos I’ve put up.  I’d be interested in hearing your comments too if you feel the urge to share your thoughts.

Until next time


So, four down now, four to go!  Half way mark, and oh boy am I feeling it…  It’s been a big job thus far.  This is the last of the two Concourse Sectors that I brought way back on 12 December 2012… It’s a little bit shocking for me to think that about two months ago these bad boys rocked up on my door step.  It’s been a bit of an obsession for me over the summer.

So far the boards that I’ve completed I’ve been very happy with, and this one is no exception.  This one is meant to be a Chaplaincy and some form of accommodation for the attendants of the Cathedral.  So I’ll let the pictures do the talking and make a few comments on each of the pictures to guide you through what I was thinking at the time, and as usual you can get more of an idea about the process from flicking through the working photos gallery at the bottom of this post.

Forge World Realm of Battle Cityscape Concourse Sector 1

I really wanted the larger of the two buildings, the accommodation block, to have a very distinctive feature so I went back through a few photos of cathedrals etc and found that certain types of places of worship have domes on top, so I thought it’d look cool.  I also made the roof line overhand the building facade, sort of like an eve.  I did this to help break up the shape of the building (a rectangle) and to allow the addition of the buttresses (pic below)  I didn’t want the roof to have a barrier on it, like all the other buildings featured, however I did feel it needed something, so I added a small hand rail with the eagle heads as the posts.  I think it makes an interesting look and I’m very happy with how it turned out.  For those that are interested the dome is a toy soccer ball.  I chose it because it was 1.  The right size, 2.  It had and interesting diamond pattern over its surface as opposed to being just smooth, and 3. It didn’t have any other features embossed on it, like a manufactures mark, random shapes or whatever.

You can see what it looked like before I painted it in the working photos gallery at the bottom.  I’ve still got the other half, so perhaps It’ll feature in some other piece of scenery on anther board (yes, I’m already planning another board when I finished with this one….)
Forge World Realm of Battle Cityscape Concourse Sector 5
Forge World Realm of Battle Cityscape Concourse Sector 4

Forge World Realm of Battle Cityscape Concourse Sector 3

Forge World Realm of Battle Cityscape Concourse Sector 2

Forge World Realm of Battle Cityscape Concourse Sector 6

Forge World Realm of Battle Cityscape Concourse Sector 7

As with other multi story buildings I’ve made, this one is also broken up into its various floors to make gaming with it easier…. If you look closely you can see small posts.  These are in each corner and key into the upper floor to make the building more stable when assembled.  Forge World Realm of Battle Cityscape Concourse Sector 8

Forge World Realm of Battle Cityscape Concourse Sector 9

One thing that I am really pleased with so far, but sadly you can not see, is the way the boards and buildings interrelate to one another.  The boards when all put together really are starting to look like a small city block, the different heights of the buildings, the features which distinguish them, the story they tell and the “conversations” they have with one another through the narrative I’m trying to create all enhance the effect and produce a result that is greater than the sum of its parts.

With just two more boards to do to give me a 6′ x 4′ playing surface so that a proper game can be played on them, I’m starting to get very excited and can now see the light at the end of the tunnel.  I have to admit though, I am now starting to want to paint some actual minis, however I’m just going to have to wait until I get the last few boards done.  I anticipate the pace of my updates is going to somewhat slow down come next week as my studies commence and it’ll be nose to the grind stone.  But we’ll see what happens.

Thats if for now, thanks for dropping in


Hey everyone,

Heres something to get you very excited.  My good friend, fellow blogger and painter extraordinaire who’s models have featured on the front page of Games Workshops blog found their way to The Painting Bunker today and we couldn’t help ourselves so we staged a few shots for your viewing pleasure.  I think you’ll agree with me in that these pictures look amazing.

We are actually planning on fighting the campaign from the Betrayal when I get these boards finished and have painted my World Eaters, so this is just a taste of things to come.


Sons of Horus on Cityscape 1 Sons of Horus on Cityscape 2 Sons of Horus on Cityscape 3 Sons of Horus on Cityscape 4 Sons of Horus on Cityscape 5Hope you enjoy!



Well, after getting back on my brief holiday over the weekend I got home with renewed vigour and enthusiasm to get my hobby on… and that I have.  Sometimes taking a break and total abstinence from hobby is the best thing to renew your interest.  So its now 3 down, 7 to go for the Realm of Battle boards.  Today I bring you the finished Forge World Realm of Battle Cityscape Concourse Sector.  As I’ve mentioned before I want these boards to tell a little story, not just be a disparate bunch of boards with buildings on them.   These two boards (I’ve got two if you remember) I see as the administration centres for the Shattered Cathedral.

This first one being the actual administration centre and a records storage depot or perhaps entrance to an underground archive…   With this building though I wanted it to be a line of sight blocker.  No windows, no damage or anything, just something that will clearly block LoS for 90% of the units that are used in 40k.

So enough with the yackaty yack, lets get to the pictures.

Forge World Realm of Battle Cityscape Concourse Sector 1

Another possible use for the smaller of the two buildings is use it in a scenario where its an objective and at the end of the game the controlling player gets some sort of deployment or initiative advantage in a game that features Zone Mortalis… nice.  Perhaps another purpose is that its an Adeptus Arbites (and friendly local Inquisitor) squad house, the Cathedral precincts local police station.

Forge World Realm of Battle Cityscape Concourse Sector 2

Forge World Realm of Battle Cityscape Concourse Sector 3Forge World Realm of Battle Cityscape Concourse Sector 4

Forge World Realm of Battle Cityscape Concourse Sector 5

Forge World Realm of Battle Cityscape Concourse Sector 6

Forge World Realm of Battle Cityscape Concourse Sector 7

Forge World Realm of Battle Cityscape Concourse Sector 8

Forge World Realm of Battle Cityscape Concourse Sector 9

I made the second floor of the Administration Building and roof of the Archive detachable to make using them in a game easier.  As usual (now) below is a gallery of all the work in progress shots of this build that I take along the way.  Feel free to have a snoop around to see how I do business.

Thanks for dropping in, I’m really looking forward to the next finished post I’ll be brining you.  Its the second Concourse Sector and it features a Chaplaincy and Chaplaincy Accommodation….  I’m really excited about it, it looks amazing and its not even painted yet!

Ok,  thats it for me for now


Two down, six to go….

This scenery project has been by far my most ambitious, it’s also the most satisfying now its complete.  Now that I’ve finished it, I can also say its the most daunting project I’ve done.  On so many levels I struggled with this piece, the size of it, the complexity of it, the many different mediums involved in creating it, the planning required to build and paint it and the level of detail required to paint it all tested my patience more than once.

However the over all result and the presence it has have all been worth it.

Lets look at the pictures then I’ll explain how I painted the white / marble effect as I’ve had a few questions on how I did it, and I’m pleased to say its pretty easy.  But first to the pics…

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 1 via

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 2 via


Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 3 via

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 4 via

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 5 via

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 6 via

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 7 via

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 8 via

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 9 via www.thepaintingbunker.comI really like this picture

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 10 via

Forge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 11 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Shattered Plaza Cathedral Finished 12 via


So there you go.  I hope you have enjoyed seeing this come to life.  The next board(s) I’m going to complete will be the two which have featured in these photos, and they are the Concourse Sectors.  I’m doing these as I seem them as the Administration centres of the Cathedral, all those Imperial Administrators need somewhere to administrate the Imperium from…

Anyways, how I painted the white on the Shattered Plaza, Honoured Imperium Statues and the Cathedral…

1.  Black Undercoat

2.  Citadel Codex Grey (or new range equivalent)

3.  Highlight Codex Grey with white (I used a touch of grey in mine)

4.  Add chipping using favourite chipping technique

5.  Cut in shaded areas with a watered down brown ink

6.  Seal using a gloss or semi gloss clear

7.  Make an oil wash containing a mixture of brown oil paint, white oil paint and brown weathering powder ( should look like muddy water, and have the same consistency)

8.  Using the wash, apply to recesses of model

9.  Make a mixture of brown and black paint to apply to severely battle damaged areas (like where large parts of the building are missing)

10.  Seal with a matt varnish

There are probably a few other steps you can add in to suit your own visual tastes, however this is broadly what I did to achieve the effect.  Hope that answers a few questions.

Ok, thats it for me for a few days now, I’m going to Canberra over the Australia Day long weekend to play in arguably the largest and longest running 40k comp in Australia, CanCon (it now has many other systems running too)  So if you’re playing or attending come and say g’day its great being able to put faces to names I see on my FB page.  It’s been many years since I played at CanCon, in fact the last time was well over 10 yrs ago when I took out first place for under 21’s… eeeerrrr (2nd ed era)  Looking at some of the names of players attending, the calibre will be very high with 30 of the top 100 players in Australia attending (there are 130ish players in total playing in 40k)

There will no doubt be tones of pics and a comprehensive post CanCon debrief up the following week.

Until next time, bye for now.



Well today I finished the scenery for my first completed Forge World Realm of Battle Cityscape Generatorum Sectors.  Its been a long time coming, I didn’t think making scenery could be so time consuming.  It hasn’t helped that while I’ve been doing the crane I’ve also been doing simultaneously  the Cathedral that will go on the first Shattered Plaza board section too.  I’ll let the pictures do most of the talking but I’m sure you’ll agree that this crane will be a real centre piece of the table.  Its massive!  Its surprisingly stable too, as a measure to assist with it not being knocked over by clumsy gamers (read : me) I’ve actually magnetised the chain on the winch so if it were to be bumped the chain will just fall away rather than bring the whole crane down.

So lets take a look at them.  There are two terrain pieces on this board, the crane, but also the Generatorum, I like to think of it as the generator or power source for the crane itself.  I imagine that a raiding army has sabotaged its power source rather than topple the crane so that if need be it could be put to use in the future.  Hence why the crane is in tact…

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 1 via www.thepaintingbunker.comBehold! the God Machine Crane!

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 2 via www.thepaintingbunker.comIn this shot you can see the ruined generator building.  I see the smaller section of roof as a sort of observation deck for the crane itself.

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 3 via www.thepaintingbunker.comIn the grim darkness of the far future, there is only hazard stripes.

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 4 via www.thepaintingbunker.comForge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 5 via

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 6 via

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 7 via

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 8 via

The power conduits for the craneForge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 9 via

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 10 via

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 11 via

Forge World Realm of Battle Cityscape Generatorum Sector The Crane - Finished 12 via


So there you go.  The first board completed… seven to go.  The next board you’ll see by the end of the week most likely will be the Cathedral.  Its now fully assembled and undercoated.  Its a massive piece also making it awkward to handle, so painting it should be great fun….

The more I look at the crane and generator the more I like it, to be honest with you its still growing on me but its a very distinctive piece that I’m sure over time my appreciation of it will grow.

So thats it for today, look out for my next post which will be the completed Cathedral.  It’s going to be a real eye opener.

Thanks for dropping in, your comments are aways welcome


Two posts in one day! I have been busy…

About two weeks ago over the Xmas break my good friend Aaron of Forlorn Hope fame and I were having a bromantic night in watching Myth Busters and cutting out the seemingly endless sprues of the four Imperial Sectors I brought.  The sprues would eventually be for the scenery stage of the Forge World Realm of Battle Cityscape boards I was at that time painting.

As we were watching Myth Busters we noticed a massive toy crane in the back ground of their office.  Aaron suggest that it would be cool to have a crane on one of the boards.  I did too, so I started looking online for something similar and eventually found one that looked cool, so a few days ago I found myself in Toys r Us with a toy crane under my arm.  They were having a 25% off sale at the time and it was only $35! So how could I resist.  The thought of having a massive Adeptus Mechanics crane on one of the boards was too tempting and the scale of what was on offer seemed to suit perfectly for the heroic 28mm scale of 40k.

So heres what I ended up getting from Toys r Us for $35!.  Thats me playing with it when I got it home btw.

 Forge World Realm of Battle Cityscape Generatorum Sector Crane 1via

Forge World Realm of Battle Cityscape Generatorum Sector Crane 2 via www.thepaintingbunker.comThis is what I ended up doing to it, and where it’ll go on my board.  As you can see I’ve shortened it, and “grim darked” it up quite a bit.

Forge World Realm of Battle Cityscape Generatorum Sector Crane 4 via www.thepaintingbunker.comAnother detail shot of its base and first level gantry.  I’m really happy with this piece.  Its very big but I think it’ll add a good sense of scale and perspective to the rest of the boards once its put into context with them around it.

Forge World Realm of Battle Cityscape Generatorum Sector Crane 5 via www.thepaintingbunker.comLots of bits of details added, most of it from the Titan kits I’ve made over the last year, plus some from the Imperial Sector buildings and a little brass etched pieces

Forge World Realm of Battle Cityscape Generatorum Sector Crane 6 via www.thepaintingbunker.comSo that I can store it, I’ve kept the mast and crane separate pieces.  Its just a push fit with a simple male/female fitting

Forge World Realm of Battle Cityscape Generatorum Sector Crane 3 via www.thepaintingbunker.comSome random junk on an industrial pallet.  I made the tarp by soaking some thin cardboard in some water with PVA glue in it, I then shaped it over the crates etc and let it set.

Forge World Realm of Battle Cityscape Generatorum Sector Crane 7 via www.thepaintingbunker.comAnother angle of the pallet.  I kinda like the simplicity of this piece.  It looks cool.

Here are my work in progress shots.  Again, your feedback would be nice on whether or not I should include these.

Ok, thats it for this post.

I’m thrilled with this piece.  It’s turned out much better than I could have ever imagined.  The paint job I have in mind for it is going to be pretty awesome too…  So hold fast for that one.

Thanks for dropping in